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src/main/java/com/hbm/util/LootGenerator.java
214 строк
8 KB
George Paton
bring NBTStructures to NTMain!
09 фев 2025, 10:39
09 фев 2025, 10:39
3dbe648
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package com.hbm.util; import com.hbm.blocks.ModBlocks; import com.hbm.blocks.generic.BlockLoot.TileEntityLoot; import com.hbm.crafting.handlers.MKUCraftingHandler; import com.hbm.inventory.OreDictManager.DictFrame; import com.hbm.itempool.ItemPool; import com.hbm.itempool.ItemPoolsPile; import com.hbm.items.ModItems; import com.hbm.items.special.ItemBookLore; import com.hbm.items.weapon.sedna.factory.GunFactory.EnumAmmo; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import java.util.Random; public class LootGenerator { public static final String LOOT_BOOKLET = "LOOT_BOOKLET"; public static final String LOOT_CAPNUKE = "LOOT_CAPNUKE"; public static final String LOOT_MEDICINE = "LOOT_MEDICINE"; public static final String LOOT_CAPSTASH = "LOOT_CAPSTASH"; public static final String LOOT_MAKESHIFT_GUN = "LOOT_MAKESHIFT_GUN"; public static final String LOOT_NUKE_STORAGE = "LOOT_NUKE_STORAGE"; public static final String LOOT_BONES = "LOOT_BONES"; public static final String LOOT_GLYPHID_HIVE = "LOOT_GLYPHID_HIVE"; public static final String LOOT_METEOR = "LOOT_METEOR"; public static void applyLoot(World world, int x, int y, int z, String name) { switch(name) { case LOOT_BOOKLET: lootBooklet(world, x, y, z); case LOOT_CAPNUKE: lootCapNuke(world, x, y, z); case LOOT_MEDICINE: lootMedicine(world, x, y, z); case LOOT_CAPSTASH: lootCapStash(world, x, y, z); case LOOT_MAKESHIFT_GUN: lootMakeshiftGun(world, x, y, z); case LOOT_NUKE_STORAGE: lootNukeStorage(world, x, y, z); case LOOT_BONES: lootBones(world, x, y, z); case LOOT_GLYPHID_HIVE: lootGlyphidHive(world, x, y, z); case LOOT_METEOR: lootBookMeteor(world, x, y, z); default: lootBones(world, x, y, z); break; } } public static String[] getLootNames() { return new String[] { LOOT_BOOKLET, LOOT_CAPNUKE, LOOT_MEDICINE, LOOT_CAPSTASH, LOOT_MAKESHIFT_GUN, LOOT_NUKE_STORAGE, LOOT_BONES, LOOT_GLYPHID_HIVE, LOOT_METEOR, }; } public static void setBlock(World world, int x, int y, int z) { world.setBlock(x, y, z, ModBlocks.deco_loot); } public static void addItemWithDeviation(TileEntityLoot loot, Random rand, ItemStack stack, double x, double y, double z) { loot.addItem(stack, x + rand.nextGaussian() * 0.02, y, z + rand.nextGaussian() * 0.02); } public static void lootBooklet(World world, int x, int y, int z) { TileEntityLoot loot = (TileEntityLoot) world.getTileEntity(x, y, z); if(loot != null && loot.items.isEmpty()) { loot.addItem(ItemBookLore.createBook("beacon", 12, 0x404040, 0xD637B3), 0, 0, 0);; } } public static void lootCapNuke(World world, int x, int y, int z) { TileEntityLoot loot = (TileEntityLoot) world.getTileEntity(x, y, z); if(loot != null && loot.items.isEmpty()) { if(world.rand.nextInt(5) == 0) loot.addItem(DictFrame.fromOne(ModItems.ammo_standard, EnumAmmo.NUKE_STANDARD), -0.25, 0, -0.125); else loot.addItem(DictFrame.fromOne(ModItems.ammo_standard, EnumAmmo.ROCKET_HEAT), -0.25, 0, -0.25); for(int i = 0; i < 4; i++) addItemWithDeviation(loot, world.rand, new ItemStack(ModItems.cap_nuka, 2), 0.125, i * 0.03125, 0.25); for(int i = 0; i < 2; i++) addItemWithDeviation(loot, world.rand, new ItemStack(ModItems.syringe_metal_stimpak, 1), -0.25, i * 0.03125, 0.25); for(int i = 0; i < 6; i++) addItemWithDeviation(loot, world.rand, new ItemStack(ModItems.cap_nuka, 2), 0.125, i * 0.03125, -0.25); } } public static void lootMedicine(World world, int x, int y, int z) { TileEntityLoot loot = (TileEntityLoot) world.getTileEntity(x, y, z); if(loot != null && loot.items.isEmpty()) { for(int i = 0; i < 4; i++) addItemWithDeviation(loot, world.rand, ItemPool.getStack(ItemPoolsPile.POOL_PILE_MED_SYRINGE, world.rand), 0.125, i * 0.03125, 0.25); addItemWithDeviation(loot, world.rand, ItemPool.getStack(ItemPoolsPile.POOL_PILE_MED_PILLS, world.rand), -0.25, 0, -0.125); } } public static void lootCapStash(World world, int x, int y, int z) { TileEntityLoot loot = (TileEntityLoot) world.getTileEntity(x, y, z); if(loot != null && loot.items.isEmpty()) { for(int i = -1; i <= 1; i++) { for(int j = -1; j <= 1; j++) { int count = world.rand.nextInt(5) + 3; for(int k = 0; k < count; k++) { addItemWithDeviation(loot, world.rand, ItemPool.getStack(ItemPoolsPile.POOL_PILE_CAPS, world.rand), i * 0.3125, k * 0.03125, j * 0.3125); } } } } } public static void lootMakeshiftGun(World world, int x, int y, int z) { TileEntityLoot loot = (TileEntityLoot) world.getTileEntity(x, y, z); if(loot != null && loot.items.isEmpty()) { boolean r = world.rand.nextBoolean(); if(r) addItemWithDeviation(loot, world.rand, ItemPool.getStack(ItemPoolsPile.POOL_PILE_MAKESHIFT_GUN, world.rand), 0.125, 0.025, 0.25); if(!r || world.rand.nextBoolean()) addItemWithDeviation(loot, world.rand, ItemPool.getStack(ItemPoolsPile.POOL_PILE_MAKESHIFT_WRENCH, world.rand), -0.25, 0, -0.28125); int count = world.rand.nextInt(2) + 1; for(int i = 0; i < count; i++) addItemWithDeviation(loot, world.rand, ItemPool.getStack(ItemPoolsPile.POOL_PILE_MAKESHIFT_PLATES, world.rand), -0.25, i * 0.03125, 0.3125); count = world.rand.nextInt(2) + 2; for(int i = 0; i < count; i++) addItemWithDeviation(loot, world.rand, ItemPool.getStack(ItemPoolsPile.POOL_PILE_MAKESHIFT_WIRE, world.rand), 0.25, i * 0.03125, 0.1875); } } public static void lootNukeStorage(World world, int x, int y, int z) { TileEntityLoot loot = (TileEntityLoot) world.getTileEntity(x, y, z); if(loot != null && loot.items.isEmpty()) { for(int i = 0; i < 4; i++) { for(int j = 0; j < 4; j++) { if(world.rand.nextBoolean()) { loot.addItem(ItemPool.getStack(ItemPoolsPile.POOL_PILE_NUKE_STORAGE, world.rand), -0.375 + i * 0.25, 0, -0.375 + j * 0.25); } } } } } public static void lootBones(World world, int x, int y, int z) { TileEntityLoot loot = (TileEntityLoot) world.getTileEntity(x, y, z); if(loot != null && loot.items.isEmpty()) { int limit = world.rand.nextInt(3) + 3; for(int i = 0; i < limit; i++) { addItemWithDeviation(loot, world.rand, ItemPool.getStack(ItemPool.getPool(ItemPoolsPile.POOL_PILE_BONES), world.rand), world.rand.nextDouble() - 0.5, i * 0.03125, world.rand.nextDouble() - 0.5); } } } public static void lootGlyphidHive(World world, int x, int y, int z) { TileEntityLoot loot = (TileEntityLoot) world.getTileEntity(x, y, z); if(loot != null && loot.items.isEmpty()) { int limit = world.rand.nextInt(3) + 3; for(int i = 0; i < limit; i++) { addItemWithDeviation(loot, world.rand, ItemPool.getStack(ItemPool.getPool(ItemPoolsPile.POOL_PILE_HIVE), world.rand), world.rand.nextDouble() - 0.5, i * 0.03125, world.rand.nextDouble() - 0.5); } } } public static void lootBookMeteor(World world, int x, int y, int z) { TileEntityLoot loot = (TileEntityLoot) world.getTileEntity(x, y, z); if(loot != null && loot.items.isEmpty()) { Item mkuItem = MKUCraftingHandler.getMKUItem(world); ItemStack mkuBook = MKUCraftingHandler.generateBook(world, mkuItem); addItemWithDeviation(loot, world.rand, new ItemStack(mkuItem), 0, 0, 0.25); addItemWithDeviation(loot, world.rand, mkuBook, 0, 0, -0.25); } } public static void lootBookLore(World world, int x, int y, int z, ItemStack book) { TileEntityLoot loot = (TileEntityLoot) world.getTileEntity(x, y, z); if(loot != null && loot.items.isEmpty()) { addItemWithDeviation(loot, world.rand, book, 0, 0, -0.25); int count = world.rand.nextInt(3) + 2; for(int k = 0; k < count; k++) addItemWithDeviation(loot, world.rand, new ItemStack(Items.book), -0.25, k * 0.03125, 0.25); count = world.rand.nextInt(2) + 1; for(int k = 0; k < count; k++) addItemWithDeviation(loot, world.rand, new ItemStack(Items.paper), 0.25, k * 0.03125, 0.125); } } }