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src/main/java/com/hbm/tileentity/network/TileEntityRequestNetworkContainer.java
139 строк
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BallOfEnergy
holy shit im done (part 2)
07 сен 2024, 06:04
07 сен 2024, 06:04
1195f28
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package com.hbm.tileentity.network; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; /** * "Multiple inheritance is bad because...uhhhh...i guess if you do it wrong then it can lead to bad things" * ~ genuinely retarded people on StackOverflow * like yeah, doing things wrong can lead to bad things * no shit * just like how java operates already * you fucking dork * * this class has to extend TileEntityRequestNetwork for all the network stuff to work * but it also needs slots and all the container boilerplate crap * since multiple inheritance is a sin punishable by stoning, i had to cram the entire contents of TileEntityMachineBase into this class * is this good code? is this what you wanted? was it worth avoiding those hypothetical scenarios where multiple inheritance is le bad? * i believe that neither heaven nor hell awaits me when all is said and done * saint peter will send me to southend * * @author hbm */ public abstract class TileEntityRequestNetworkContainer extends TileEntityRequestNetwork implements ISidedInventory { public ItemStack slots[]; private String customName; public TileEntityRequestNetworkContainer(int scount) { slots = new ItemStack[scount]; } @Override public int getSizeInventory() { return slots.length; } @Override public ItemStack getStackInSlot(int i) { return slots[i]; } @Override public void openInventory() { } @Override public void closeInventory() { } @Override public boolean isItemValidForSlot(int slot, ItemStack itemStack) { return false; } @Override public boolean canInsertItem(int slot, ItemStack itemStack, int side) { return this.isItemValidForSlot(slot, itemStack); } @Override public boolean canExtractItem(int slot, ItemStack itemStack, int side) { return false; } @Override public int[] getAccessibleSlotsFromSide(int side) { return new int[] { }; } public void markChanged() { this.worldObj.markTileEntityChunkModified(this.xCoord, this.yCoord, this.zCoord, this); } @Override public ItemStack getStackInSlotOnClosing(int i) { if(slots[i] != null) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } else { return null; } } @Override public void setInventorySlotContents(int i, ItemStack itemStack) { slots[i] = itemStack; if(itemStack != null && itemStack.stackSize > getInventoryStackLimit()) { itemStack.stackSize = getInventoryStackLimit(); } } @Override public String getInventoryName() { return this.hasCustomInventoryName() ? this.customName : getName(); } public abstract String getName(); @Override public boolean hasCustomInventoryName() { return this.customName != null && this.customName.length() > 0; } public void setCustomName(String name) { this.customName = name; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { if(worldObj.getTileEntity(xCoord, yCoord, zCoord) != this) { return false; } else { return player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <= 128; } } @Override public ItemStack decrStackSize(int slot, int amount) { if(slots[slot] != null) { if(slots[slot].stackSize <= amount) { ItemStack itemStack = slots[slot]; slots[slot] = null; return itemStack; } ItemStack itemStack1 = slots[slot].splitStack(amount); if(slots[slot].stackSize == 0) { slots[slot] = null; } return itemStack1; } else { return null; } } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); NBTTagList list = nbt.getTagList("items", 10); for(int i = 0; i < list.tagCount(); i++) { NBTTagCompound nbt1 = list.getCompoundTagAt(i); byte b0 = nbt1.getByte("slot"); if(b0 >= 0 && b0 < slots.length) { slots[b0] = ItemStack.loadItemStackFromNBT(nbt1); } } } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); NBTTagList list = new NBTTagList(); for(int i = 0; i < slots.length; i++) { if(slots[i] != null) { NBTTagCompound nbt1 = new NBTTagCompound(); nbt1.setByte("slot", (byte)i); slots[i].writeToNBT(nbt1); list.appendTag(nbt1); } } nbt.setTag("items", list); } }