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Belyash5
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Flu
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src/main/java/com/hbm/render/tileentity/RenderTurbineGas.java
65 строк
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Bob
i didn't expect this to be done in time tbh
19 фев 2023, 22:40
19 фев 2023, 22:40
1dc976d
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package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityMachineTurbineGas; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderTurbineGas extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); TileEntityMachineTurbineGas turbinegas = (TileEntityMachineTurbineGas) tileEntity; switch(turbinegas.getBlockMetadata() - BlockDummyable.offset) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.turbinegas_tex); ResourceManager.turbinegas.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_turbinegas); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -1, 1.5); GL11.glScaled(2.5, 2.5, 2.5); } public void renderCommon() { GL11.glDisable(GL11.GL_CULL_FACE); GL11.glScaled(0.75, 0.75, 0.75); GL11.glRotated(90, 0, 1, 0); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.turbinegas_tex); ResourceManager.turbinegas.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}; } }