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src/main/java/com/hbm/render/tileentity/RenderRadarScreen.java
117 строк
4 KB
Bob
radar fixes
15 янв 2024, 21:53
15 янв 2024, 21:53
e62955f
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package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.inventory.gui.GUIMachineRadarNT; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityMachineRadarScreen; import api.hbm.entity.RadarEntry; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderRadarScreen extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } TileEntityMachineRadarScreen screen = (TileEntityMachineRadarScreen) tileEntity; bindTexture(ResourceManager.radar_screen_tex); ResourceManager.radar_screen.renderAll(); bindTexture(GUIMachineRadarNT.texture); Tessellator tess = Tessellator.instance; if(screen.linked) { GL11.glDepthMask(false); tess.startDrawingQuads(); double offset = ((tileEntity.getWorldObj().getTotalWorldTime() % 56) + f) / 30D; tess.setColorRGBA_I(0x00ff00, 0); tess.addVertex(0.38, 2 - offset, 1.375); tess.addVertex(0.38, 2 - offset, -0.375); tess.setColorRGBA_I(0x00ff00, 50); tess.addVertex(0.38, 2 - offset - 0.125, -0.375); tess.addVertex(0.38, 2 - offset - 0.125, 1.375); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glShadeModel(GL11.GL_SMOOTH); tess.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glShadeModel(GL11.GL_FLAT); if(!screen.entries.isEmpty()) { tess.startDrawingQuads(); tess.setNormal(0F, 1F, 0F); for(RadarEntry entry : screen.entries) { double sX = (entry.posX - screen.refX) / ((double) screen.range + 1) * (0.875D); double sZ = (entry.posZ - screen.refZ) / ((double) screen.range + 1) * (0.875D); double size = 0.0625D; tess.addVertexWithUV(0.38, 1 - sZ + size, 0.5 - sX + size, 216D / 256D, (entry.blipLevel * 8F + 8F) / 256F); tess.addVertexWithUV(0.38, 1 - sZ + size, 0.5 - sX - size, 224D / 256D, (entry.blipLevel * 8F + 8F) / 256F); tess.addVertexWithUV(0.38, 1 - sZ - size, 0.5 - sX - size, 224D / 256D, entry.blipLevel * 8F / 256F); tess.addVertexWithUV(0.38, 1 - sZ - size, 0.5 - sX + size, 216D / 256D, entry.blipLevel * 8F / 256F); } tess.draw(); } GL11.glDepthMask(true); } else { int offset = 118 + tileEntity.getWorldObj().rand.nextInt(81); tess.startDrawingQuads(); tess.setColorOpaque_I(0xffffff); tess.setNormal(0F, 1F, 0F); tess.addVertexWithUV(0.38, 1.875, 1.375, 216D / 256D, (offset + 40F) / 256F); tess.addVertexWithUV(0.38, 1.875, -0.375, 256D / 256D, (offset + 40F) / 256F); tess.addVertexWithUV(0.38, 0.125, -0.375, 256D / 256D, offset / 256F); tess.addVertexWithUV(0.38, 0.125, 1.375, 216D / 256D, offset / 256F); tess.draw(); } GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.radar_screen); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -3, 0); GL11.glScaled(5.5, 5.5, 5.5); } public void renderCommonWithStack(ItemStack item) { GL11.glTranslated(0, 0, -0.5); bindTexture(ResourceManager.radar_screen_tex); ResourceManager.radar_screen.renderAll(); }}; } }