/
Belyash5
/
Flu
Обзор
Документация
Войти
/
Belyash5
/
Flu
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
master
src/main/java/com/hbm/render/tileentity/RenderLantern.java
69 строк
2 KB
Bob
ashpit
13 авг 2023, 22:04
13 авг 2023, 22:04
157456a
Код
Авторство
О чём код?
package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderLantern extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.lantern_tex); ResourceManager.lantern.renderPart("Lantern"); GL11.glPushMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); GL11.glDisable(GL11.GL_LIGHTING); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F); float mult = (float) (Math.sin(System.currentTimeMillis() / 200D) / 2 + 0.5) * 0.1F + 0.9F; GL11.glColor3f(1F * mult, 1F * mult, 0.7F * mult); ResourceManager.lantern.renderPart("Light"); GL11.glColor3f(1F, 1F, 1F); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopAttrib(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glPopMatrix(); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.lantern); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -5, 0); double scale = 2.75; GL11.glScaled(scale, scale, scale); } public void renderCommon() { bindTexture(ResourceManager.lantern_tex); ResourceManager.lantern.renderPart("Lantern"); GL11.glDisable(GL11.GL_TEXTURE_2D); float mult = (float) (Math.sin(System.currentTimeMillis() / 200D) / 2 + 0.5) * 0.1F + 0.9F; GL11.glColor3f(1F * mult, 1F * mult, 0.7F * mult); ResourceManager.lantern.renderPart("Light"); GL11.glColor3f(1F, 1F, 1F); GL11.glEnable(GL11.GL_TEXTURE_2D); }}; } }