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src/main/java/com/hbm/render/tileentity/RenderCrystallizer.java
83 строки
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Bob
*throws 155 pound anvil at you*
09 июн 2024, 22:03
09 июн 2024, 22:03
da9c44e
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package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityMachineCrystallizer; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderCrystallizer extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float inter) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); switch(te.getBlockMetadata() - 10) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } TileEntityMachineCrystallizer crys = (TileEntityMachineCrystallizer) te; GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.crystallizer_tex); ResourceManager.crystallizer.renderPart("Body"); GL11.glPushMatrix(); GL11.glRotatef(crys.prevAngle + (crys.angle - crys.prevAngle) * inter, 0, 1, 0); ResourceManager.crystallizer.renderPart("Spinner"); GL11.glPopMatrix(); if(crys.prevAngle != crys.angle) { GL11.glEnable(GL11.GL_BLEND); GL11.glDepthMask(false); OpenGlHelper.glBlendFunc(770, 771, 1, 0); bindTexture(crys.tank.getTankType().getTexture()); ResourceManager.crystallizer.renderPart("Fluid"); GL11.glDepthMask(true); GL11.glDisable(GL11.GL_BLEND); } GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_crystallizer); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase() { public void renderNonInv() { GL11.glScaled(0.5, 0.5, 0.5); } public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(2, 2, 2); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.crystallizer_tex); ResourceManager.crystallizer.renderPart("Body"); ResourceManager.crystallizer.renderPart("Spinner"); GL11.glShadeModel(GL11.GL_FLAT); }}; } }