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src/main/java/com/hbm/render/tileentity/RenderArcWelder.java
86 строк
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Bob
finished arc welder, fixes
08 окт 2023, 19:45
08 окт 2023, 19:45
b702816
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package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.render.util.RenderDecoItem; import com.hbm.tileentity.machine.TileEntityMachineArcWelder; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.item.EntityItem; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderArcWelder extends TileEntitySpecialRenderer implements IItemRendererProvider { private RenderItem itemRenderer = new RenderDecoItem(this); @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y, z + 0.5); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); switch(tile.getBlockMetadata() - BlockDummyable.offset) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } GL11.glTranslated(-0.5, 0, 0); bindTexture(ResourceManager.arc_welder_tex); ResourceManager.arc_welder.renderAll(); TileEntityMachineArcWelder welder = (TileEntityMachineArcWelder) tile; if(welder.display != null) { GL11.glPushMatrix(); GL11.glTranslated(0.0625D * 2.5D, 1.125D, 0D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glRotatef(90, 0F, 1F, 0F); GL11.glRotatef(-90, 1F, 0F, 0F); if(welder.display != null) { ItemStack stack = welder.display.copy(); EntityItem item = new EntityItem(null, 0.0D, 0.0D, 0.0D, stack); item.getEntityItem().stackSize = 1; item.hoverStart = 0.0F; RenderItem.renderInFrame = true; GL11.glScaled(1.5, 1.5, 1.5); this.itemRenderer.doRender(item, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); RenderItem.renderInFrame = false; } GL11.glPopMatrix(); } GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_arc_welder); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -2, 0); GL11.glScaled(4, 4, 4); } public void renderCommon() { bindTexture(ResourceManager.arc_welder_tex); ResourceManager.arc_welder.renderAll(); }}; } }