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src/main/java/com/hbm/render/model/ModelTeslaCrab.java
39 строк
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ItsMakar
Refactor models, fix ModelArmorBase compatibility with SkinPort and Galacticraft
01 апр 2025, 13:06
01 апр 2025, 13:06
bfede6d
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package com.hbm.render.model; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import net.minecraft.client.model.ModelBase; import net.minecraft.entity.Entity; import net.minecraft.util.MathHelper; public class ModelTeslaCrab extends ModelBase { @Override public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) { super.render(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor); GL11.glPushMatrix(); GL11.glRotatef(180, 0, 0, 1); GL11.glTranslatef(0, -1.5F, 0); float rot = -(MathHelper.cos(limbSwing * 0.6662F * 2.0F + 0.0F) * 0.4F) * limbSwingAmount * 57.3F; ResourceManager.teslacrab.renderPart("Body"); GL11.glPushMatrix(); GL11.glRotatef(rot, 0, 1, 0); ResourceManager.teslacrab.renderPart("Front"); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glRotatef(rot, 0, -1, 0); ResourceManager.teslacrab.renderPart("Back"); GL11.glPopMatrix(); GL11.glPopMatrix(); } }