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src/main/java/com/hbm/render/model/ModelStatue.java
110 строк
4 KB
ItsMakar
Refactor models, fix ModelArmorBase compatibility with SkinPort and Galacticraft
01 апр 2025, 13:06
01 апр 2025, 13:06
bfede6d
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// Date: 07.01.2016 13:25:20 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelStatue extends ModelBase { ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape6; ModelRenderer Shape7; ModelRenderer Shape8; ModelRenderer Shape9; ModelRenderer Shape10; public ModelStatue() { this.textureWidth = 64; this.textureHeight = 64; this.Shape1 = new ModelRenderer(this, 0, 0); this.Shape1.addBox(0F, 0F, 0F, 16, 8, 16); this.Shape1.setRotationPoint(-8F, 16F, -8F); this.Shape1.setTextureSize(64, 64); this.Shape1.mirror = true; setRotation(this.Shape1, 0F, 0F, 0F); this.Shape2 = new ModelRenderer(this, 0, 24); this.Shape2.addBox(0F, 0F, 0F, 4, 12, 4); this.Shape2.setRotationPoint(-4F, 4F, -2F); this.Shape2.setTextureSize(64, 64); this.Shape2.mirror = true; setRotation(this.Shape2, 0F, 0F, 0F); this.Shape3 = new ModelRenderer(this, 16, 24); this.Shape3.addBox(0F, 0F, 0F, 4, 12, 4); this.Shape3.setRotationPoint(0F, 4F, -2F); this.Shape3.setTextureSize(64, 64); this.Shape3.mirror = true; setRotation(this.Shape3, 0F, 0F, 0F); this.Shape4 = new ModelRenderer(this, 32, 40); this.Shape4.addBox(0F, 0F, 0F, 8, 12, 4); this.Shape4.setRotationPoint(-4F, -8F, -2F); this.Shape4.setTextureSize(64, 64); this.Shape4.mirror = true; setRotation(this.Shape4, 0F, 0F, 0F); this.Shape6 = new ModelRenderer(this, 0, 40); this.Shape6.addBox(0F, 0F, -2F, 4, 8, 4); this.Shape6.setRotationPoint(4F, -8F, 0F); this.Shape6.setTextureSize(64, 64); this.Shape6.mirror = true; setRotation(this.Shape6, 0.5235988F, 0F, 0F); this.Shape7 = new ModelRenderer(this, 16, 40); this.Shape7.addBox(-4F, 0F, -2F, 4, 8, 4); this.Shape7.setRotationPoint(-4F, -8F, 0F); this.Shape7.setTextureSize(64, 64); this.Shape7.mirror = true; setRotation(this.Shape7, -0.0872665F, 0F, 0F); this.Shape8 = new ModelRenderer(this, 0, 52); this.Shape8.addBox(-2F, 0F, -2F, 4, 8, 4); this.Shape8.setRotationPoint(6F, -2F, 3F); this.Shape8.setTextureSize(64, 64); this.Shape8.mirror = true; setRotation(this.Shape8, 1.22173F, 0F, 0F); this.Shape9 = new ModelRenderer(this, 16, 52); this.Shape9.addBox(0F, 0F, -2F, 4, 8, 4); this.Shape9.setRotationPoint(-8F, -1F, -0.5F); this.Shape9.setTextureSize(64, 64); this.Shape9.mirror = true; setRotation(this.Shape9, 0.2617994F, 0F, 0F); this.Shape10 = new ModelRenderer(this, 32, 24); this.Shape10.addBox(-4F, -8F, -4F, 8, 8, 8); this.Shape10.setRotationPoint(0F, -8F, 0F); this.Shape10.setTextureSize(64, 64); this.Shape10.mirror = true; setRotation(this.Shape10, -0.1745329F, 0F, 0F); } @Override public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) { this.renderModel(scaleFactor); } public void renderModel(float scaleFactor) { this.Shape1.render(scaleFactor); this.Shape2.render(scaleFactor); this.Shape3.render(scaleFactor); this.Shape4.render(scaleFactor); this.Shape6.render(scaleFactor); this.Shape7.render(scaleFactor); this.Shape8.render(scaleFactor); this.Shape9.render(scaleFactor); this.Shape10.render(scaleFactor); } private static void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }