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src/main/java/com/hbm/render/model/ModelMan.java
63 строки
3 KB
Darek505
Fix armor arm offset
19 апр 2025, 14:15
19 апр 2025, 14:15
8221615
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package com.hbm.render.model; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.render.loader.ModelRendererObj; import net.minecraft.client.renderer.entity.RenderPlayer; import net.minecraft.entity.Entity; public class ModelMan extends ModelArmorBase { public ModelMan() { super(0); this.head = new ModelRendererObj(ResourceManager.player_manly_af, "Head"); this.body = new ModelRendererObj(ResourceManager.player_manly_af, "Body"); this.leftArm = new ModelRendererObj(ResourceManager.player_manly_af, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F); this.rightArm = new ModelRendererObj(ResourceManager.player_manly_af, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F); this.leftLeg = new ModelRendererObj(ResourceManager.player_manly_af, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F); this.rightLeg = new ModelRendererObj(ResourceManager.player_manly_af, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F); } @Override public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) { super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity); GL11.glPushMatrix(); GL11.glEnable(GL11.GL_LIGHTING); bindTexture(ResourceManager.player_manly_tex); this.head.render(scaleFactor); this.body.render(scaleFactor); this.leftArm.render(scaleFactor); this.rightArm.render(scaleFactor); this.leftLeg.render(scaleFactor); this.rightLeg.render(scaleFactor); GL11.glPopMatrix(); } public void render(Entity par1Entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, RenderPlayer render) { super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, par1Entity); this.head.copyRotationFrom(render.modelBipedMain.bipedHead); this.body.copyRotationFrom(render.modelBipedMain.bipedBody); this.leftArm.copyRotationFrom(render.modelBipedMain.bipedLeftArm); this.rightArm.copyRotationFrom(render.modelBipedMain.bipedRightArm); this.leftLeg.copyRotationFrom(render.modelBipedMain.bipedLeftLeg); this.rightLeg.copyRotationFrom(render.modelBipedMain.bipedRightLeg); GL11.glPushMatrix(); GL11.glEnable(GL11.GL_LIGHTING); bindTexture(ResourceManager.player_manly_tex); this.head.render(scaleFactor); this.body.render(scaleFactor); this.leftArm.render(scaleFactor); this.rightArm.render(scaleFactor); this.leftLeg.render(scaleFactor); this.rightLeg.render(scaleFactor); GL11.glPopMatrix(); } }