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src/main/java/com/hbm/render/model/ModelM65Blaze.java
158 строк
6 KB
ItsMakar
Refactor models, fix ModelArmorBase compatibility with SkinPort and Galacticraft
01 апр 2025, 13:06
01 апр 2025, 13:06
bfede6d
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// Date: 10.08.2018 10:17:16 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; public class ModelM65Blaze extends ModelBiped { public ModelRenderer mask; public ModelRenderer Shape1; public ModelRenderer Shape2; public ModelRenderer Shape3; public ModelRenderer Shape4; public ModelRenderer Shape5; public ModelRenderer Shape6; public ModelRenderer Shape7; public ModelRenderer Shape8; public ModelRenderer Shape9; public ModelRenderer Shape10; public ModelM65Blaze() { this.textureWidth = 32; this.textureHeight = 32; float yOffset = 4F; this.mask = new ModelRenderer(this, 0, 0); this.Shape1 = new ModelRenderer(this, 0, 0); this.Shape1.addBox(0F, 0F, 0F, 8, 8, 8); this.Shape1.setRotationPoint(-4F, -8F + yOffset, -4F); this.Shape1.setTextureSize(32, 32); this.Shape1.mirror = true; setRotation(this.Shape1, 0F, 0F, 0F); convertToChild(this.mask, this.Shape1); this.Shape2 = new ModelRenderer(this, 0, 16); this.Shape2.addBox(0F, 0F, 0F, 3, 3, 1); this.Shape2.setRotationPoint(-1.5F, -3.5F + yOffset, -5F); this.Shape2.setTextureSize(32, 32); this.Shape2.mirror = true; setRotation(this.Shape2, 0F, 0F, 0F); convertToChild(this.mask, this.Shape2); this.Shape3 = new ModelRenderer(this, 0, 20); this.Shape3.addBox(0F, -2F, 0F, 2, 2, 1); this.Shape3.setRotationPoint(-1F, -3.5F + yOffset, -5F); this.Shape3.setTextureSize(32, 32); this.Shape3.mirror = true; setRotation(this.Shape3, -0.4799655F, 0F, 0F); convertToChild(this.mask, this.Shape3); this.Shape4 = new ModelRenderer(this, 8, 16); this.Shape4.addBox(0F, 0F, -2F, 3, 2, 2); this.Shape4.setRotationPoint(-1.5F, -2F + yOffset, -4F); this.Shape4.setTextureSize(32, 32); this.Shape4.mirror = true; setRotation(this.Shape4, 0.6108652F, 0F, 0F); convertToChild(this.mask, this.Shape4); this.Shape5 = new ModelRenderer(this, 0, 23); this.Shape5.addBox(0F, 0F, 0F, 3, 3, 0); this.Shape5.setRotationPoint(-3.5F, -6F + yOffset, -4.2F); this.Shape5.setTextureSize(32, 32); this.Shape5.mirror = true; setRotation(this.Shape5, 0F, 0F, 0F); convertToChild(this.mask, this.Shape5); this.Shape6 = new ModelRenderer(this, 0, 26); this.Shape6.addBox(0F, 0F, 0F, 3, 3, 0); this.Shape6.setRotationPoint(0.5F, -6F + yOffset, -4.2F); this.Shape6.setTextureSize(32, 32); this.Shape6.mirror = true; setRotation(this.Shape6, 0F, 0F, 0F); convertToChild(this.mask, this.Shape6); this.Shape7 = new ModelRenderer(this, 6, 20); this.Shape7.addBox(0F, 0F, 0F, 2, 2, 1); this.Shape7.setRotationPoint(-1F, -3.2F + yOffset, -6F); this.Shape7.setTextureSize(32, 32); this.Shape7.mirror = true; setRotation(this.Shape7, 0F, 0F, 0F); convertToChild(this.mask, this.Shape7); this.Shape8 = new ModelRenderer(this, 6, 23); this.Shape8.addBox(0F, 0F, -3F, 2, 2, 1); this.Shape8.setRotationPoint(-1F, -2F + yOffset, -4F); this.Shape8.setTextureSize(32, 32); this.Shape8.mirror = true; setRotation(this.Shape8, 0.6108652F, 0F, 0F); convertToChild(this.mask, this.Shape8); this.Shape9 = new ModelRenderer(this, 18, 21); this.Shape9.addBox(0F, -1F, -5F, 3, 4, 2); this.Shape9.setRotationPoint(-1.5F, -2F + yOffset, -4F); this.Shape9.setTextureSize(32, 32); this.Shape9.mirror = true; setRotation(this.Shape9, 0.6108652F, 0F, 0F); convertToChild(this.mask, this.Shape9); this.Shape10 = new ModelRenderer(this, 18, 16); this.Shape10.addBox(0F, -0.5F, -5F, 4, 3, 2); this.Shape10.setRotationPoint(-2F, -2F + yOffset, -4F); this.Shape10.setTextureSize(32, 32); this.Shape10.mirror = true; setRotation(this.Shape10, 0.6108652F, 0F, 0F); convertToChild(this.mask, this.Shape10); } @Override public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entity) { if(entity instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) entity; this.isSneak = player.isSneaking(); } super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity); this.mask.rotationPointX = this.bipedHead.rotationPointX; this.mask.rotationPointY = this.bipedHead.rotationPointY; this.mask.rotateAngleY = this.bipedHead.rotateAngleY; this.mask.rotateAngleX = this.bipedHead.rotateAngleX; } @Override public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) { this.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity); GL11.glPushMatrix(); double d = 1D / 16D * 18D; //GL11.glTranslated(0, 1/16D, 0); GL11.glScaled(d, d, d); GL11.glScaled(1.01D, 1.01D, 1.01D); this.mask.render(scaleFactor); GL11.glPopMatrix(); } protected static void convertToChild(ModelRenderer parent, ModelRenderer child) { // move child rotation point to be relative to parent child.rotationPointX -= parent.rotationPointX; child.rotationPointY -= parent.rotationPointY; child.rotationPointZ -= parent.rotationPointZ; // make rotations relative to parent child.rotateAngleX -= parent.rotateAngleX; child.rotateAngleY -= parent.rotateAngleY; child.rotateAngleZ -= parent.rotateAngleZ; // create relationship parent.addChild(child); } private static void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }