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src/main/java/com/hbm/render/model/ModelHat.java
39 строк
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Darek505
Fix armor arm offset
19 апр 2025, 14:15
19 апр 2025, 14:15
8221615
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package com.hbm.render.model; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.render.loader.ModelRendererObj; import net.minecraft.entity.Entity; public class ModelHat extends ModelArmorBase { public ModelHat(int type) { super(type); this.head = new ModelRendererObj(ResourceManager.armor_hat); this.body = new ModelRendererObj(null); this.leftArm = new ModelRendererObj(null).setRotationPoint(5.0F, 2.0F, 0.0F); this.rightArm = new ModelRendererObj(null).setRotationPoint(-5.0F, 2.0F, 0.0F); this.leftLeg = new ModelRendererObj(null).setRotationPoint(1.9F, 12.0F, 0.0F); this.rightLeg = new ModelRendererObj(null).setRotationPoint(-1.9F, 12.0F, 0.0F); this.leftFoot = new ModelRendererObj(null).setRotationPoint(1.9F, 12.0F, 0.0F); this.rightFoot = new ModelRendererObj(null).setRotationPoint(-1.9F, 12.0F, 0.0F); } @Override public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) { super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity); GL11.glPushMatrix(); if(this.type == 0) { bindTexture(ResourceManager.hat); this.head.render(scaleFactor); } GL11.glPopMatrix(); } }