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src/main/java/com/hbm/render/model/ModelGoggles.java
111 строк
4 KB
ItsMakar
Refactor models, fix ModelArmorBase compatibility with SkinPort and Galacticraft
01 апр 2025, 13:06
01 апр 2025, 13:06
bfede6d
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// Date: 14.09.2015 19:47:47 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBiped; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; public class ModelGoggles extends ModelBiped { ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape5; ModelRenderer Shape6; ModelRenderer Shape7; ModelRenderer google; public ModelGoggles() { this.textureWidth = 64; this.textureHeight = 32; this.google = new ModelRenderer(this, 0, 0); this.Shape1 = new ModelRenderer(this, 0, 0); this.Shape1.addBox(0F, 0F, 0F, 9, 3, 1); this.Shape1.setRotationPoint(-4.5F, -3F - 2, -4.5F); this.Shape1.setTextureSize(64, 32); this.Shape1.mirror = true; setRotation(this.Shape1, 0F, 0F, 0F); convertToChild(this.google, this.Shape1); this.Shape2 = new ModelRenderer(this, 0, 4); this.Shape2.addBox(0F, 0F, 0F, 9, 2, 5); this.Shape2.setRotationPoint(-4.5F, -3F - 2, -3.5F); this.Shape2.setTextureSize(64, 32); this.Shape2.mirror = true; setRotation(this.Shape2, 0F, 0F, 0F); convertToChild(this.google, this.Shape2); this.Shape5 = new ModelRenderer(this, 26, 0); this.Shape5.addBox(0F, 0F, 0F, 2, 2, 1); this.Shape5.setRotationPoint(1F, -2.5F - 2, -5F); this.Shape5.setTextureSize(64, 32); this.Shape5.mirror = true; setRotation(this.Shape5, 0F, 0F, 0F); convertToChild(this.google, this.Shape5); this.Shape6 = new ModelRenderer(this, 20, 0); this.Shape6.addBox(0F, 0F, 0F, 2, 2, 1); this.Shape6.setRotationPoint(-3F, -2.5F - 2, -5F); this.Shape6.setTextureSize(64, 32); this.Shape6.mirror = true; setRotation(this.Shape6, 0F, 0F, 0F); convertToChild(this.google, this.Shape6); this.Shape7 = new ModelRenderer(this, 0, 11); this.Shape7.addBox(0F, 0F, 0F, 9, 1, 4); this.Shape7.setRotationPoint(-4.5F, -3F - 2, 0.5F); this.Shape7.setTextureSize(64, 32); this.Shape7.mirror = true; setRotation(this.Shape7, 0F, 0F, 0F); convertToChild(this.google, this.Shape7); } @Override public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entity) { if(entity instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) entity; this.isSneak = player.isSneaking(); } super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity); this.google.rotationPointX = this.bipedHead.rotationPointX; this.google.rotationPointY = this.bipedHead.rotationPointY; this.google.rotateAngleY = this.bipedHead.rotateAngleY; this.google.rotateAngleX = this.bipedHead.rotateAngleX; } @Override public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) { this.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity); GL11.glPushMatrix(); this.google.render(scaleFactor); GL11.glPopMatrix(); } protected static void convertToChild(ModelRenderer parent, ModelRenderer child) { // move child rotation point to be relative to parent child.rotationPointX -= parent.rotationPointX; child.rotationPointY -= parent.rotationPointY; child.rotationPointZ -= parent.rotationPointZ; // make rotations relative to parent child.rotateAngleX -= parent.rotateAngleX; child.rotateAngleY -= parent.rotateAngleY; child.rotateAngleZ -= parent.rotateAngleZ; // create relationship parent.addChild(child); } private static void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }