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src/main/java/com/hbm/render/model/ModelGeiger.java
102 строки
3 KB
ItsMakar
Refactor models, fix ModelArmorBase compatibility with SkinPort and Galacticraft
01 апр 2025, 13:06
01 апр 2025, 13:06
bfede6d
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// Date: 28.11.2018 08:36:32 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelGeiger extends ModelBase { ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; ModelRenderer Shape5; ModelRenderer Shape6; ModelRenderer Shape7; ModelRenderer Shape8; public ModelGeiger() { this.textureWidth = 64; this.textureHeight = 32; this.Shape1 = new ModelRenderer(this, 0, 0); this.Shape1.addBox(0F, 0F, 0F, 12, 7, 5); this.Shape1.setRotationPoint(-5F, 17F, 1F); this.Shape1.setTextureSize(64, 32); this.Shape1.mirror = true; setRotation(this.Shape1, 0F, 0F, 0F); this.Shape2 = new ModelRenderer(this, 0, 30); this.Shape2.addBox(0F, 0F, 0F, 7, 1, 1); this.Shape2.setRotationPoint(-2.5F, 15F, 3F); this.Shape2.setTextureSize(64, 32); this.Shape2.mirror = true; setRotation(this.Shape2, 0F, 0F, 0F); this.Shape3 = new ModelRenderer(this, 10, 18); this.Shape3.addBox(0F, 0F, 0F, 1, 2, 1); this.Shape3.setRotationPoint(-3F, 15.5F, 3F); this.Shape3.setTextureSize(64, 32); this.Shape3.mirror = true; setRotation(this.Shape3, 0F, 0F, 0F); this.Shape4 = new ModelRenderer(this, 14, 18); this.Shape4.addBox(0F, 0F, 0F, 1, 2, 1); this.Shape4.setRotationPoint(4F, 15.5F, 3F); this.Shape4.setTextureSize(64, 32); this.Shape4.mirror = true; setRotation(this.Shape4, 0F, 0F, 0F); this.Shape5 = new ModelRenderer(this, 0, 12); this.Shape5.addBox(0F, 0F, 0F, 7, 3, 3); this.Shape5.setRotationPoint(-4F, 21F, -6F); this.Shape5.setTextureSize(64, 32); this.Shape5.mirror = true; setRotation(this.Shape5, 0F, 0F, 0F); this.Shape6 = new ModelRenderer(this, 20, 12); this.Shape6.addBox(0F, 0F, 0F, 2, 6, 2); this.Shape6.setRotationPoint(-7F, 18F, 2.5F); this.Shape6.setTextureSize(64, 32); this.Shape6.mirror = true; setRotation(this.Shape6, 0F, 0F, 0F); this.Shape7 = new ModelRenderer(this, 0, 18); this.Shape7.addBox(0F, 0F, 0F, 3, 2, 2); this.Shape7.setRotationPoint(-7F, 22F, -5.5F); this.Shape7.setTextureSize(64, 32); this.Shape7.mirror = true; setRotation(this.Shape7, 0F, 0F, 0F); this.Shape8 = new ModelRenderer(this, 0, 22); this.Shape8.addBox(0F, 0F, 0F, 2, 2, 6); this.Shape8.setRotationPoint(-7F, 22F, -3.5F); this.Shape8.setTextureSize(64, 32); this.Shape8.mirror = true; setRotation(this.Shape8, 0F, 0F, 0F); } @Override public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) { this.renderModel(scaleFactor); } public void renderModel(float scaleFactor) { this.Shape1.render(scaleFactor); this.Shape2.render(scaleFactor); this.Shape3.render(scaleFactor); this.Shape4.render(scaleFactor); this.Shape5.render(scaleFactor); this.Shape6.render(scaleFactor); this.Shape7.render(scaleFactor); this.Shape8.render(scaleFactor); } private static void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }