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src/main/java/com/hbm/render/model/ModelCloak.java
72 строки
3 KB
ItsMakar
Refactor models, fix ModelArmorBase compatibility with SkinPort and Galacticraft
01 апр 2025, 13:06
01 апр 2025, 13:06
bfede6d
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package com.hbm.render.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.entity.AbstractClientPlayer; import net.minecraft.client.model.ModelBiped; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.MathHelper; public class ModelCloak extends ModelBiped { public ModelCloak() { this.textureWidth = 64; this.textureHeight = 32; } @Override public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entity) { EntityPlayer player = (EntityPlayer) entity; this.isSneak = player.isSneaking(); super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity); } @Override public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) { if(entity instanceof AbstractClientPlayer) { AbstractClientPlayer player = (AbstractClientPlayer) entity; GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 0.0F, 0.125F); double d3 = player.field_71091_bM + (player.field_71094_bP - player.field_71091_bM) * scaleFactor - (player.prevPosX + (player.posX - player.prevPosX) * scaleFactor); double d4 = player.field_71096_bN + (player.field_71095_bQ - player.field_71096_bN) * scaleFactor - (player.prevPosY + (player.posY - player.prevPosY) * scaleFactor); double d0 = player.field_71097_bO + (player.field_71085_bR - player.field_71097_bO) * scaleFactor - (player.prevPosZ + (player.posZ - player.prevPosZ) * scaleFactor); float f4 = player.prevRenderYawOffset + (player.renderYawOffset - player.prevRenderYawOffset) * scaleFactor; double d1 = MathHelper.sin(f4 * (float) Math.PI / 180.0F); double d2 = (-MathHelper.cos(f4 * (float) Math.PI / 180.0F)); float f5 = (float) d4 * 10.0F; if(f5 < -6.0F) { f5 = -6.0F; } if(f5 > 32.0F) { f5 = 32.0F; } float f6 = (float) (d3 * d1 + d0 * d2) * 100.0F; float f7 = (float) (d3 * d2 - d0 * d1) * 100.0F; if(f6 < 0.0F) { f6 = 0.0F; } float f8 = player.prevCameraYaw + (player.cameraYaw - player.prevCameraYaw) * scaleFactor; f5 += MathHelper.sin((player.prevDistanceWalkedModified + (player.distanceWalkedModified - player.prevDistanceWalkedModified) * scaleFactor) * 6.0F) * 32.0F * f8; if(player.isSneaking()) { f5 += 25.0F; } GL11.glRotatef(6.0F + f6 / 2.0F + f5, 1.0F, 0.0F, 0.0F); GL11.glRotatef(f7 / 2.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-f7 / 2.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F); this.bipedCloak.render(scaleFactor); GL11.glPopMatrix(); } } }