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src/main/java/com/hbm/render/model/ModelBroadcaster.java
70 строк
2 KB
ItsMakar
Refactor models, fix ModelArmorBase compatibility with SkinPort and Galacticraft
01 апр 2025, 13:06
01 апр 2025, 13:06
bfede6d
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// Date: 04.03.2018 11:54:19 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelBroadcaster extends ModelBase { ModelRenderer Shape1; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; public ModelBroadcaster() { this.textureWidth = 64; this.textureHeight = 32; this.Shape1 = new ModelRenderer(this, 0, 0); this.Shape1.addBox(0F, 0F, 0F, 14, 10, 8); this.Shape1.setRotationPoint(-7F, 14F, -4F); this.Shape1.setTextureSize(64, 32); this.Shape1.mirror = true; setRotation(this.Shape1, 0F, 0F, 0F); this.Shape2 = new ModelRenderer(this, 4, 21); this.Shape2.addBox(0F, 0F, 0F, 2, 3, 2); this.Shape2.setRotationPoint(-5F, 11F, -1F); this.Shape2.setTextureSize(64, 32); this.Shape2.mirror = true; setRotation(this.Shape2, 0F, 0F, 0F); this.Shape3 = new ModelRenderer(this, 0, 18); this.Shape3.addBox(0F, 0F, 0F, 1, 11, 1); this.Shape3.setRotationPoint(-4.5F, 0F, -0.5F); this.Shape3.setTextureSize(64, 32); this.Shape3.mirror = true; setRotation(this.Shape3, 0F, 0F, 0F); this.Shape4 = new ModelRenderer(this, 4, 18); this.Shape4.addBox(0F, 0F, 0F, 3, 2, 1); this.Shape4.setRotationPoint(2F, 12F, -0.5F); this.Shape4.setTextureSize(64, 32); this.Shape4.mirror = true; setRotation(this.Shape4, 0F, 0F, 0F); } @Override public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) { this.renderModel(scaleFactor); } public void renderModel(float scaleFactor) { this.Shape1.render(scaleFactor); this.Shape2.render(scaleFactor); this.Shape3.render(scaleFactor); this.Shape4.render(scaleFactor); } private static void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }