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src/main/java/com/hbm/render/model/ModelB92.java
212 строк
8 KB
ItsMakar
Refactor models, fix ModelArmorBase compatibility with SkinPort and Galacticraft
01 апр 2025, 13:06
01 апр 2025, 13:06
bfede6d
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// Date: 05.02.2018 14:57:42 // Template version 1.1 // Java generated by Techne // Keep in mind that you still need to fill in some blanks // - ZeuX package com.hbm.render.model; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelB92 extends ModelBase { ModelRenderer Muzzle1; ModelRenderer Barrel1; ModelRenderer Barrel2; ModelRenderer Grip; ModelRenderer Front1; ModelRenderer Front2; ModelRenderer Body; ModelRenderer Top; ModelRenderer GripBottom; ModelRenderer Handle; ModelRenderer HandleBack; ModelRenderer Frame1; ModelRenderer Frame2; ModelRenderer Frame3; ModelRenderer Trigger; ModelRenderer BackPlate1; ModelRenderer Back; ModelRenderer BackPlate2; ModelRenderer Pump1; ModelRenderer Pump2; ModelRenderer BodyPlate; public ModelB92() { this.textureWidth = 64; this.textureHeight = 64; this.Muzzle1 = new ModelRenderer(this, 22, 36); this.Muzzle1.addBox(0F, 0F, 0F, 2, 3, 2); this.Muzzle1.setRotationPoint(-24F, 0.5F, -1F); this.Muzzle1.setTextureSize(64, 64); this.Muzzle1.mirror = true; setRotation(this.Muzzle1, 0F, 0F, 0F); this.Barrel1 = new ModelRenderer(this, 0, 0); this.Barrel1.addBox(0F, 0F, 0F, 24, 2, 3); this.Barrel1.setRotationPoint(-24F, 1F, -1.5F); this.Barrel1.setTextureSize(64, 64); this.Barrel1.mirror = true; setRotation(this.Barrel1, 0F, 0F, 0F); this.Barrel2 = new ModelRenderer(this, 0, 5); this.Barrel2.addBox(0F, 0F, 0F, 22, 1, 2); this.Barrel2.setRotationPoint(-22F, 0.5F, -1F); this.Barrel2.setTextureSize(64, 64); this.Barrel2.mirror = true; setRotation(this.Barrel2, 0F, 0F, 0F); this.Grip = new ModelRenderer(this, 0, 8); this.Grip.addBox(0F, 0F, 0F, 20, 3, 4); this.Grip.setRotationPoint(-20F, 3F, -2F); this.Grip.setTextureSize(64, 64); this.Grip.mirror = true; setRotation(this.Grip, 0F, 0F, 0F); this.Front1 = new ModelRenderer(this, 10, 36); this.Front1.addBox(0F, 0F, 0F, 2, 4, 4); this.Front1.setRotationPoint(-22F, 0.5F, -2F); this.Front1.setTextureSize(64, 64); this.Front1.mirror = true; setRotation(this.Front1, 0F, 0F, 0F); this.Front2 = new ModelRenderer(this, 0, 36); this.Front2.addBox(0F, 0F, 0F, 2, 6, 3); this.Front2.setRotationPoint(-22F, 0F, -1.5F); this.Front2.setTextureSize(64, 64); this.Front2.mirror = true; setRotation(this.Front2, 0F, 0F, 0F); this.Body = new ModelRenderer(this, 0, 15); this.Body.addBox(0F, 0F, 0F, 15, 7, 4); this.Body.setRotationPoint(0F, 0.5F, -2F); this.Body.setTextureSize(64, 64); this.Body.mirror = true; setRotation(this.Body, 0F, 0F, 0F); this.Top = new ModelRenderer(this, 28, 60); this.Top.addBox(0F, 0F, 0F, 15, 1, 3); this.Top.setRotationPoint(0F, 0F, -1.5F); this.Top.setTextureSize(64, 64); this.Top.mirror = true; setRotation(this.Top, 0F, 0F, 0F); this.GripBottom = new ModelRenderer(this, 24, 43); this.GripBottom.addBox(0F, 0F, 0F, 18, 1, 2); this.GripBottom.setRotationPoint(-18F, 5.5F, -1F); this.GripBottom.setTextureSize(64, 64); this.GripBottom.mirror = true; setRotation(this.GripBottom, 0F, 0F, 0F); this.Handle = new ModelRenderer(this, 0, 45); this.Handle.addBox(0F, 0F, 0F, 6, 15, 4); this.Handle.setRotationPoint(6F, 7F, -2F); this.Handle.setTextureSize(64, 64); this.Handle.mirror = true; setRotation(this.Handle, 0F, 0F, -0.2268928F); this.HandleBack = new ModelRenderer(this, 20, 46); this.HandleBack.addBox(5.5F, 0F, 0F, 1, 15, 3); this.HandleBack.setRotationPoint(6F, 7F, -1.5F); this.HandleBack.setTextureSize(64, 64); this.HandleBack.mirror = true; setRotation(this.HandleBack, 0F, 0F, -0.2268928F); this.Frame1 = new ModelRenderer(this, 28, 57); this.Frame1.addBox(0F, 0F, 0F, 7, 1, 2); this.Frame1.setRotationPoint(0.5F, 11F, -1F); this.Frame1.setTextureSize(64, 64); this.Frame1.mirror = true; setRotation(this.Frame1, 0F, 0F, 0F); this.Frame2 = new ModelRenderer(this, 28, 51); this.Frame2.addBox(0F, 0F, 0F, 2, 4, 2); this.Frame2.setRotationPoint(-2F, 6.5F, -1F); this.Frame2.setTextureSize(64, 64); this.Frame2.mirror = true; setRotation(this.Frame2, 0F, 0F, 0F); this.Frame3 = new ModelRenderer(this, 46, 57); this.Frame3.addBox(0F, -1F, 0F, 3, 1, 2); this.Frame3.setRotationPoint(-2F, 10.5F, -1F); this.Frame3.setTextureSize(64, 64); this.Frame3.mirror = true; setRotation(this.Frame3, 0F, 0F, 0.5235988F); this.Trigger = new ModelRenderer(this, 36, 53); this.Trigger.addBox(0F, 0F, 0F, 2, 3, 1); this.Trigger.setRotationPoint(4F, 7F, -0.5F); this.Trigger.setTextureSize(64, 64); this.Trigger.mirror = true; setRotation(this.Trigger, 0F, 0F, 0.1919862F); this.BackPlate1 = new ModelRenderer(this, 56, 53); this.BackPlate1.addBox(-1F, 0F, 0F, 1, 4, 3); this.BackPlate1.setRotationPoint(15F, 0F, -1.5F); this.BackPlate1.setTextureSize(64, 64); this.BackPlate1.mirror = true; setRotation(this.BackPlate1, 0F, 0F, -0.5235988F); this.Back = new ModelRenderer(this, 42, 49); this.Back.addBox(0F, 0F, 0F, 2, 4, 4); this.Back.setRotationPoint(15F, 3.5F, -2F); this.Back.setTextureSize(64, 64); this.Back.mirror = true; setRotation(this.Back, 0F, 0F, 0F); this.BackPlate2 = new ModelRenderer(this, 48, 5); this.BackPlate2.addBox(-2F, 0F, 0F, 2, 4, 4); this.BackPlate2.setRotationPoint(15F, 0.5F, -2F); this.BackPlate2.setTextureSize(64, 64); this.BackPlate2.mirror = true; setRotation(this.BackPlate2, 0F, 0F, -0.4886922F); this.Pump1 = new ModelRenderer(this, 46, 29); this.Pump1.addBox(0F, 0F, 0F, 7, 2, 2); this.Pump1.setRotationPoint(10F, 1F, -1F); this.Pump1.setTextureSize(64, 64); this.Pump1.mirror = true; setRotation(this.Pump1, 0F, 0F, 0F); this.Pump2 = new ModelRenderer(this, 44, 33); this.Pump2.addBox(0F, 0F, 0F, 3, 3, 7); this.Pump2.setRotationPoint(17F, 0.5F, -3.5F); this.Pump2.setTextureSize(64, 64); this.Pump2.mirror = true; setRotation(this.Pump2, 0F, 0F, 0F); this.BodyPlate = new ModelRenderer(this, 0, 26); this.BodyPlate.addBox(0F, 0F, 0F, 14, 5, 5); this.BodyPlate.setRotationPoint(1.5F, 2F, -2.5F); this.BodyPlate.setTextureSize(64, 64); this.BodyPlate.mirror = true; setRotation(this.BodyPlate, 0F, 0F, 0F); } @Override public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) { this.Muzzle1.render(scaleFactor); this.Barrel1.render(scaleFactor); this.Barrel2.render(scaleFactor); this.Grip.render(scaleFactor); this.Front1.render(scaleFactor); this.Front2.render(scaleFactor); this.Body.render(scaleFactor); this.Top.render(scaleFactor); this.GripBottom.render(scaleFactor); this.Handle.render(scaleFactor); this.HandleBack.render(scaleFactor); this.Frame1.render(scaleFactor); this.Frame2.render(scaleFactor); this.Frame3.render(scaleFactor); this.Trigger.render(scaleFactor); this.BackPlate1.render(scaleFactor); this.Back.render(scaleFactor); this.BackPlate2.render(scaleFactor); this.Pump1.render(scaleFactor); this.Pump2.render(scaleFactor); this.BodyPlate.render(scaleFactor); } public void renderAnim(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, float tran) { this.Pump1.offsetX += tran; this.Pump2.offsetX += tran; this.render(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor); this.Pump1.offsetX -= tran; this.Pump2.offsetX -= tran; } private static void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } }