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src/main/java/com/hbm/render/model/ModelArmorBismuth.java
55 строк
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Darek505
Fix armor arm offset
19 апр 2025, 14:15
19 апр 2025, 14:15
8221615
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package com.hbm.render.model; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.render.loader.ModelRendererObj; import net.minecraft.entity.Entity; public class ModelArmorBismuth extends ModelArmorBase { public ModelArmorBismuth(int type) { super(type); this.head = new ModelRendererObj(ResourceManager.armor_bismuth, "Head"); this.body = new ModelRendererObj(ResourceManager.armor_bismuth, "Body"); this.leftArm = new ModelRendererObj(ResourceManager.armor_bismuth, "LeftArm").setRotationPoint(5.0F, 2.0F, 0.0F); this.rightArm = new ModelRendererObj(ResourceManager.armor_bismuth, "RightArm").setRotationPoint(-5.0F, 2.0F, 0.0F); this.leftLeg = new ModelRendererObj(ResourceManager.armor_bismuth, "LeftLeg").setRotationPoint(1.9F, 12.0F, 0.0F); this.rightLeg = new ModelRendererObj(ResourceManager.armor_bismuth, "RightLeg").setRotationPoint(-1.9F, 12.0F, 0.0F); this.leftFoot = new ModelRendererObj(ResourceManager.armor_bismuth, "LeftFoot").setRotationPoint(1.9F, 12.0F, 0.0F); this.rightFoot = new ModelRendererObj(ResourceManager.armor_bismuth, "RightFoot").setRotationPoint(-1.9F, 12.0F, 0.0F); } @Override public void render(Entity entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor) { super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entity); GL11.glPushMatrix(); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.armor_bismuth_tex); if(this.type == 0) { this.head.render(scaleFactor); } if(this.type == 1) { this.leftArm.render(scaleFactor); this.rightArm.render(scaleFactor); this.body.render(scaleFactor); } if(this.type == 2) { this.leftLeg.render(scaleFactor); this.rightLeg.render(scaleFactor); } if(this.type == 3) { this.leftFoot.render(scaleFactor); this.rightFoot.render(scaleFactor); } GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } }