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Flu
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master
src/main/java/com/hbm/render/item/weapon/ItemRenderChainsaw.java
120 строк
3 KB
Bob
bolt gun
16 апр 2023, 22:28
16 апр 2023, 22:28
cc28330
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package com.hbm.render.item.weapon; import org.lwjgl.opengl.GL11; import com.hbm.items.tool.ItemToolAbilityFueled; import com.hbm.main.ResourceManager; import com.hbm.render.anim.HbmAnimations; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.MathHelper; import net.minecraftforge.client.IItemRenderer; public class ItemRenderChainsaw implements IItemRenderer { @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: case INVENTORY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING); } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix(); EntityPlayer player = Minecraft.getMinecraft().thePlayer; GL11.glEnable(GL11.GL_CULL_FACE); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.chainsaw_tex); switch(type) { case EQUIPPED_FIRST_PERSON: player.isSwingInProgress = false; double s0 = 0.35D; GL11.glTranslated(0.5, 0.25, -0.25F); GL11.glRotated(45, 0, 0, 1); GL11.glRotated(80, 0, 1, 0); GL11.glScaled(s0, s0, s0); if(!player.isBlocking()) { double[] sRot = HbmAnimations.getRelevantTransformation("SWING_ROT"); double[] sTrans = HbmAnimations.getRelevantTransformation("SWING_TRANS"); GL11.glTranslated(sTrans[0], sTrans[1], sTrans[2]); GL11.glRotated(sRot[2], 0, 0, 1); GL11.glRotated(sRot[1], 0, 1, 0); GL11.glRotated(sRot[0], 1, 0, 0); } break; case EQUIPPED: double scale = -0.375D; GL11.glScaled(scale, scale, scale); GL11.glRotated(85, 0, 1, 0); GL11.glRotated(135D, 1.0D, 0.0D, 0.0D); GL11.glTranslated(-0.125, -2.0, 1.75); break; case ENTITY: double s1 = 0.5D; GL11.glScaled(s1, s1, s1); break; case INVENTORY: GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_LIGHTING); double s = 4D; GL11.glTranslated(8, 10, 0); GL11.glRotated(-90, 0, 1, 0); GL11.glRotated(-135, 1, 0, 0); GL11.glScaled(s, s, -s); break; default: break; } ResourceManager.chainsaw.renderPart("Saw"); for(int i = 0; i < 20; i++) { double run = ((ItemToolAbilityFueled) item.getItem()).canOperate(item) ? System.currentTimeMillis() % 100D * 0.25D / 100D : 0.0625D; double forward = i * 0.25 + (run) - 2.0625; GL11.glPushMatrix(); GL11.glTranslated(0, 0, 1.9375); GL11.glTranslated(0, 0.375, 0.5625); double angle = MathHelper.clamp_double(forward, 0, 0.25 * Math.PI); GL11.glRotated(angle * 180D / (Math.PI * 0.25), 1, 0, 0); GL11.glTranslated(0, -0.375, -0.5625); if(forward < 0) GL11.glTranslated(0, 0, forward); if(forward > Math.PI * 0.25) GL11.glTranslated(0, 0, forward - Math.PI * 0.25); ResourceManager.chainsaw.renderPart("Tooth"); GL11.glPopMatrix(); } GL11.glPopMatrix(); } }