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src/main/java/com/hbm/render/entity/rocket/RenderMissileStrong.java
50 строк
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Boblet
the malicious gigglefish from the silly dimension
13 фев 2024, 16:01
13 фев 2024, 16:01
daaf50e
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package com.hbm.render.entity.rocket; import org.lwjgl.opengl.GL11; import com.hbm.entity.missile.EntityMissileBaseNT; import com.hbm.entity.missile.EntityMissileTier2.*; import com.hbm.main.ResourceManager; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; public class RenderMissileStrong extends Render { public RenderMissileStrong() { } @Override public void doRender(Entity entity, double x, double y, double z, float p_76986_8_, float interp) { GL11.glPushMatrix(); GL11.glTranslatef((float) x, (float) y, (float) z); GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * interp - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * interp, 0.0F, 0.0F, 1.0F); GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * interp - 90.0F, 0.0F, -1.0F, 0.0F); GL11.glScalef(1.5F, 1.5F, 1.5F); if(entity instanceof EntityMissileBaseNT) switch(entity.getDataWatcher().getWatchableObjectByte(3)) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } if(entity instanceof EntityMissileStrong) bindTexture(ResourceManager.missileStrong_HE_tex); if(entity instanceof EntityMissileIncendiaryStrong) bindTexture(ResourceManager.missileStrong_IN_tex); if(entity instanceof EntityMissileClusterStrong) bindTexture(ResourceManager.missileStrong_CL_tex); if(entity instanceof EntityMissileBusterStrong) bindTexture(ResourceManager.missileStrong_BU_tex); if(entity instanceof EntityMissileEMPStrong) bindTexture(ResourceManager.missileStrong_EMP_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.missileStrong.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return ResourceManager.missileStrong_HE_tex; } }