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src/main/java/com/hbm/render/entity/rocket/RenderMissileCustom.java
46 строк
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Boblet
missile stuff
02 фев 2024, 16:59
02 фев 2024, 16:59
dcad100
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package com.hbm.render.entity.rocket; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.render.util.MissileMultipart; import com.hbm.render.util.MissilePart; import com.hbm.render.util.MissilePronter; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.item.Item; import net.minecraft.util.ResourceLocation; public class RenderMissileCustom extends Render { @Override public void doRender(Entity entity, double x, double y, double z, float p_76986_8_, float interp) { GL11.glPushMatrix(); GL11.glTranslatef((float) x, (float) y, (float) z); GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * interp - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * interp, 0.0F, 0.0F, 1.0F); GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * interp - 90.0F, 0.0F, -1.0F, 0.0F); int w = entity.getDataWatcher().getWatchableObjectInt(9); int f = entity.getDataWatcher().getWatchableObjectInt(10); int s = entity.getDataWatcher().getWatchableObjectInt(11); int t = entity.getDataWatcher().getWatchableObjectInt(12); MissileMultipart missile = new MissileMultipart(); missile.warhead = MissilePart.getPart(Item.getItemById(w)); missile.fuselage = MissilePart.getPart(Item.getItemById(f)); missile.fins = MissilePart.getPart(Item.getItemById(s)); missile.thruster = MissilePart.getPart(Item.getItemById(t)); MissilePronter.prontMissile(missile, Minecraft.getMinecraft().getTextureManager()); GL11.glPopMatrix(); } @Override protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return ResourceManager.universal; } }