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src/main/java/com/hbm/render/entity/projectile/RenderVortexBeam.java
51 строка
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Boblet
re-did mini nuke code, cleaned up unused imports
02 мар 2023, 11:54
02 мар 2023, 11:54
c775bb7
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package com.hbm.render.entity.projectile; import org.lwjgl.opengl.GL11; import com.hbm.entity.projectile.EntityBeamBase; import com.hbm.lib.Library; import com.hbm.render.util.BeamPronter; import com.hbm.render.util.BeamPronter.EnumBeamType; import com.hbm.render.util.BeamPronter.EnumWaveType; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.ResourceLocation; import net.minecraft.util.Vec3; public class RenderVortexBeam extends Render { @Override public void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_) { this.doRender((EntityBeamBase)p_76986_1_, p_76986_2_, p_76986_4_, p_76986_6_, p_76986_8_, p_76986_9_); } public void doRender(EntityBeamBase laser, double x, double y, double z, float p_76986_8_, float p_76986_9_) { GL11.glPushMatrix(); EntityPlayer player = laser.worldObj.getPlayerEntityByName(laser.getDataWatcher().getWatchableObjectString(20)); if(player != null) { GL11.glTranslated(x, y, z); MovingObjectPosition pos = Library.rayTrace(player, 100, 1); Vec3 skeleton = Vec3.createVectorHelper(pos.hitVec.xCoord - player.posX, pos.hitVec.yCoord - player.posY - player.getEyeHeight(), pos.hitVec.zCoord - player.posZ); int init = (int) -(System.currentTimeMillis() % 360); BeamPronter.prontBeam(skeleton, EnumWaveType.SPIRAL, EnumBeamType.SOLID, 0x000040, 0x2020d0, init, 1, 0F, 4, 0.005F); BeamPronter.prontBeam(skeleton, EnumWaveType.RANDOM, EnumBeamType.LINE, 0x8080ff, 0x8080ff, init, (int)skeleton.lengthVector() * 3 + 1, 0.01F, 1, 0.01F); } GL11.glPopMatrix(); } @Override protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return null; } }