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master
src/main/java/com/hbm/render/entity/projectile/RenderSawblade.java
47 строк
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Bob
NEI handlers, fixes, more matdefs, foundry pieces always dropping mats
02 окт 2022, 21:01
02 окт 2022, 21:01
b7456f1
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package com.hbm.render.entity.projectile; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; public class RenderSawblade extends Render { @Override public void doRender(Entity cog, double x, double y, double z, float f0, float f1) { GL11.glPushMatrix(); GL11.glTranslated(x, y, z); int orientation = cog.getDataWatcher().getWatchableObjectInt(10); switch(orientation % 6) { case 3: GL11.glRotatef(0, 0F, 1F, 0F); break; case 5: GL11.glRotatef(90, 0F, 1F, 0F); break; case 2: GL11.glRotatef(180, 0F, 1F, 0F); break; case 4: GL11.glRotatef(270, 0F, 1F, 0F); break; } GL11.glTranslated(0, 0, -1); if(orientation < 6) { GL11.glRotated(System.currentTimeMillis() % (360 * 5) / 3D, 0.0D, 0.0D, -1.0D); } GL11.glTranslated(0, -1.375, 0); this.bindEntityTexture(cog); ResourceManager.sawmill.renderPart("Blade"); GL11.glPopMatrix(); } @Override protected ResourceLocation getEntityTexture(Entity entity) { return ResourceManager.sawmill_tex; } }