/
Belyash5
/
Flu
Обзор
Документация
Войти
/
Belyash5
/
Flu
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
master
src/main/java/com/hbm/render/entity/mob/RenderWormHead.java
48 строк
2 KB
Bob
polished BOT, some uninteresting cleanup crap
31 дек 2020, 05:14
31 дек 2020, 05:14
759108b
Код
Авторство
О чём код?
package com.hbm.render.entity.mob; import org.lwjgl.opengl.GL11; import com.hbm.entity.mob.botprime.EntityBOTPrimeHead; import com.hbm.lib.RefStrings; import com.hbm.render.loader.HFRWavefrontObject; import net.minecraft.client.renderer.entity.Render; import net.minecraft.entity.Entity; import net.minecraft.entity.boss.BossStatus; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.IModelCustom; public class RenderWormHead extends Render { public RenderWormHead() { this.shadowOpaque = 0.0F; } public static final IModelCustom body = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/mobs/bot_prime_head.obj")); public static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID, "textures/entity/mark_zero_head.png"); @Override public void doRender(Entity entity, double x, double y, double z, float f0, float f1) { GL11.glPushMatrix(); BossStatus.setBossStatus((EntityBOTPrimeHead)entity, true); GL11.glTranslated(x, y, z); GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * f1 - 90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * f1 - 90, 0.0F, 0.0F, 1.0F); this.bindEntityTexture(entity); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glDisable(GL11.GL_CULL_FACE); body.renderAll(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return texture; } }