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src/main/java/com/hbm/render/block/RenderBlockSideRotation.java
96 строк
4 KB
George Paton
forgot the jigsaw block side rotating code
10 фев 2025, 07:57
10 фев 2025, 07:57
98a3345
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package com.hbm.render.block; import org.lwjgl.opengl.GL11; import com.hbm.blocks.IBlockSideRotation; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.IBlockAccess; public class RenderBlockSideRotation implements ISimpleBlockRenderingHandler { @Override public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; block.setBlockBoundsForItemRender(); renderer.setRenderBoundsFromBlock(block); GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1.0F, 0.0F, 0.0F); renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, metadata)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, metadata)); tessellator.draw(); GL11.glTranslatef(0.5F, 0.5F, 0.5F); } @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); if(!(block instanceof IBlockSideRotation)) { renderer.renderStandardBlock(block, x, y, z); return true; } IBlockSideRotation rot = (IBlockSideRotation) block; // I'm almost entirely convinced that MCP mistranslated these properties because north/south and west/east are fucking SWAPPED // YEP, they fucking did, god fucking damn it. I manually figured out the correct side for each uv face property to resolve YAYY renderer.uvRotateBottom = rot.getRotationFromSide(world, x, y, z, 0); renderer.uvRotateTop = rot.getRotationFromSide(world, x, y, z, 1); renderer.uvRotateNorth = rot.getRotationFromSide(world, x, y, z, 5); renderer.uvRotateSouth = rot.getRotationFromSide(world, x, y, z, 4); renderer.uvRotateWest = rot.getRotationFromSide(world, x, y, z, 2); renderer.uvRotateEast = rot.getRotationFromSide(world, x, y, z, 3); renderer.setRenderBounds(0.0, 0.0, 0.0, 1.0, 1.0, 1.0); renderer.renderStandardBlock(block, x, y, z); renderer.uvRotateBottom = 0; renderer.uvRotateTop = 0; renderer.uvRotateNorth = 0; renderer.uvRotateSouth = 0; renderer.uvRotateWest = 0; renderer.uvRotateEast = 0; return true; } @Override public boolean shouldRender3DInInventory(int modelId) { return true; } @Override public int getRenderId() { return IBlockSideRotation.getRenderType(); } }