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src/main/java/com/hbm/inventory/gui/GUIMachineReactorBreeding.java
70 строк
3 KB
Boblet
re-did mini nuke code, cleaned up unused imports
02 мар 2023, 11:54
02 мар 2023, 11:54
c775bb7
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package com.hbm.inventory.gui; import org.lwjgl.opengl.GL11; import com.hbm.inventory.container.ContainerMachineReactorBreeding; import com.hbm.lib.RefStrings; import com.hbm.tileentity.machine.TileEntityMachineReactorBreeding; import net.minecraft.client.Minecraft; import net.minecraft.client.resources.I18n; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.ResourceLocation; public class GUIMachineReactorBreeding extends GuiInfoContainer { public static ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/gui/processing/gui_breeder.png"); private TileEntityMachineReactorBreeding breeder; public GUIMachineReactorBreeding(InventoryPlayer invPlayer, TileEntityMachineReactorBreeding tedf) { super(new ContainerMachineReactorBreeding(invPlayer, tedf)); breeder = tedf; this.xSize = 176; this.ySize = 166; } @Override public void drawScreen(int mouseX, int mouseY, float f) { super.drawScreen(mouseX, mouseY, f); String[] text = new String[] { "The reactor has to recieve", "neutron flux from adjacent", "research reactors to breed." }; this.drawCustomInfoStat(mouseX, mouseY, guiLeft - 16, guiTop + 16, 16, 16, guiLeft - 8, guiTop + 16 + 16, text); } @Override protected void drawGuiContainerForegroundLayer(int i, int j) { String name = this.breeder.hasCustomInventoryName() ? this.breeder.getInventoryName() : I18n.format(this.breeder.getInventoryName()); this.fontRendererObj.drawString(name, this.xSize / 2 - this.fontRendererObj.getStringWidth(name) / 2, 6, 4210752); this.fontRendererObj.drawString(I18n.format("container.inventory"), 8, this.ySize - 96 + 2, 4210752); this.fontRendererObj.drawString(breeder.flux + "", 88 - this.fontRendererObj.getStringWidth(breeder.flux + "") / 2, 21, 0x08FF00); } @Override protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); Minecraft.getMinecraft().getTextureManager().bindTexture(texture); drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize); /* * A dud is a tile entity which did not survive a block state change (i.e. a furnace becoming lit) on the client. * Usually, most functionality is preserved since vanilla interacts with the open GUI screen rather than the TE * itself, though this does not apply to NTM packets. The client will think the TE bound to the GUI is invalid, * and therefore miss out on NTM status packets, but it will still require the old TE for slot changes. The refreshed * "dud" is only used for status bars, it will not replace the actual invalid TE instance in the GUI screen. * * what? */ int i = breeder.getProgressScaled(70); drawTexturedModalRect(guiLeft + 53, guiTop + 32, 176, 0, i, 20); this.drawInfoPanel(guiLeft - 16, guiTop + 16, 16, 16, 3); } }