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src/main/java/com/hbm/inventory/gui/GUIFurnaceBrick.java
44 строки
2 KB
Boblet
shit i really want in my survival world
26 янв 2024, 15:37
26 янв 2024, 15:37
174c727
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package com.hbm.inventory.gui; import org.lwjgl.opengl.GL11; import com.hbm.inventory.container.ContainerFurnaceBrick; import com.hbm.lib.RefStrings; import com.hbm.tileentity.machine.TileEntityFurnaceBrick; import net.minecraft.client.resources.I18n; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.ResourceLocation; public class GUIFurnaceBrick extends GuiInfoContainer { private static ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/gui/processing/gui_furnace_brick.png"); private TileEntityFurnaceBrick furnace; public GUIFurnaceBrick(InventoryPlayer invPlayer, TileEntityFurnaceBrick tile) { super(new ContainerFurnaceBrick(invPlayer, tile)); this.furnace = tile; } protected void drawGuiContainerForegroundLayer(int p_146979_1_, int p_146979_2_) { String name = this.furnace.hasCustomInventoryName() ? this.furnace.getInventoryName() : I18n.format(this.furnace.getInventoryName()); this.fontRendererObj.drawString(name, this.xSize / 2 - this.fontRendererObj.getStringWidth(name) / 2, 6, 0xffffff); this.fontRendererObj.drawString(I18n.format("container.inventory", new Object[0]), 8, this.ySize - 96 + 2, 0xffffff); } protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.getTextureManager().bindTexture(texture); this.drawTexturedModalRect(guiLeft, guiTop, 0, 0, this.xSize, this.ySize); if(furnace.isInvalid() && furnace.getWorldObj().getTileEntity(furnace.xCoord, furnace.yCoord, furnace.zCoord) instanceof TileEntityFurnaceBrick) furnace = (TileEntityFurnaceBrick) furnace.getWorldObj().getTileEntity(furnace.xCoord, furnace.yCoord, furnace.zCoord); if(this.furnace.burnTime > 0) { int b = furnace.burnTime * 13 / furnace.maxBurnTime; this.drawTexturedModalRect(guiLeft + 62, guiTop + 54 + 12 - b, 176, 12 - b, 14, b + 1); int p = this.furnace.progress * 24 / 200; this.drawTexturedModalRect(guiLeft + 85, guiTop + 34, 176, 14, p + 1, 16); } } }