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Belyash5
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Flu
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master
src/main/java/com/hbm/entity/projectile/EntityDuchessGambit.java
93 строки
3 KB
BallOfEnergy
just in case I disappear, here's particle threading and crate backpacks, along with spider crates, though opening a spider crate in the inventory will not spawn spiders yet.
13 янв 2025, 04:21
13 янв 2025, 04:21
9fa148c
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package com.hbm.entity.projectile; import java.util.List; import com.hbm.blocks.ModBlocks; import com.hbm.explosion.ExplosionLarge; import com.hbm.handler.threading.PacketThreading; import com.hbm.lib.ModDamageSource; import com.hbm.packet.toclient.AuxParticlePacketNT; import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.entity.projectile.EntityThrowable; import net.minecraft.init.Blocks; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.MovingObjectPosition; import net.minecraft.world.World; public class EntityDuchessGambit extends EntityThrowable { public EntityDuchessGambit(World p_i1582_1_) { super(p_i1582_1_); this.ignoreFrustumCheck = true; this.isImmuneToFire = true; } @Override public void onUpdate() { if(!worldObj.isRemote && this.ticksExisted == 1) { for(int i = 0; i < 50; i++) { NBTTagCompound data = new NBTTagCompound(); data.setString("type", "bf"); PacketThreading.createAllAroundThreadedPacket(new AuxParticlePacketNT(data, posX + (rand.nextDouble() - 0.5) * 5, posY + (rand.nextDouble() - 0.5) * 7, posZ + (rand.nextDouble() - 0.5) * 20), new TargetPoint(dimension, posX, posY, posZ, 150)); } } this.lastTickPosX = this.prevPosX = posX; this.lastTickPosY = this.prevPosY = posY; this.lastTickPosZ = this.prevPosZ = posZ; this.setPosition(posX + this.motionX, posY + this.motionY, posZ + this.motionZ); this.motionY -= 0.03; if(motionY < -1.5) motionY = -1.5; if(this.worldObj.getBlock((int) this.posX, (int) this.posY, (int) this.posZ) != Blocks.air) { this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "hbm:alarm.gambit", 10000.0F, 1F); this.setDead(); List<Entity> list = (List<Entity>) worldObj.getEntitiesWithinAABBExcludingEntity(null, AxisAlignedBB.getBoundingBox(posX - 5, posY - 2, posZ - 9, posX + 5, posY + 2, posZ + 9)); for(Entity e : list) { e.attackEntityFrom(ModDamageSource.boat, 1000); } if(!worldObj.isRemote) { ExplosionLarge.explode(worldObj, posX, posY, posZ - 6, 2, true, false, false); ExplosionLarge.explode(worldObj, posX, posY, posZ - 3, 2, true, false, false); ExplosionLarge.explode(worldObj, posX, posY, posZ, 2, true, false, false); ExplosionLarge.explode(worldObj, posX, posY, posZ + 3, 2, true, false, false); ExplosionLarge.explode(worldObj, posX, posY, posZ + 6, 2, true, false, false); worldObj.setBlock((int) (this.posX - 0.5), (int) (this.posY + 0.5), (int) (this.posZ - 0.5), ModBlocks.boat); } ExplosionLarge.spawnShock(worldObj, posX, posY + 1, posZ, 24, 3); ExplosionLarge.spawnShock(worldObj, posX, posY + 1, posZ, 24, 2.5); ExplosionLarge.spawnShock(worldObj, posX, posY + 1, posZ, 24, 2); ExplosionLarge.spawnShock(worldObj, posX, posY + 1, posZ, 24, 1.5); ExplosionLarge.spawnShock(worldObj, posX, posY + 1, posZ, 24, 1); } } @Override protected void onImpact(MovingObjectPosition p_70184_1_) { } @Override @SideOnly(Side.CLIENT) public boolean isInRangeToRenderDist(double distance) { return distance < 25000; } }