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src/main/java/com/hbm/entity/projectile/EntityBombletZeta.java
125 строк
5 KB
BallOfEnergy
just in case I disappear, here's particle threading and crate backpacks, along with spider crates, though opening a spider crate in the inventory will not spawn spiders yet.
13 янв 2025, 04:21
13 янв 2025, 04:21
9fa148c
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package com.hbm.entity.projectile; import com.hbm.config.BombConfig; import com.hbm.entity.logic.EntityNukeExplosionMK5; import com.hbm.explosion.ExplosionChaos; import com.hbm.explosion.vanillant.ExplosionVNT; import com.hbm.explosion.vanillant.standard.BlockAllocatorStandard; import com.hbm.explosion.vanillant.standard.BlockMutatorFire; import com.hbm.explosion.vanillant.standard.BlockProcessorStandard; import com.hbm.explosion.vanillant.standard.EntityProcessorCrossSmooth; import com.hbm.explosion.vanillant.standard.ExplosionEffectWeapon; import com.hbm.explosion.vanillant.standard.PlayerProcessorStandard; import com.hbm.handler.threading.PacketThreading; import com.hbm.packet.toclient.AuxParticlePacketNT; import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.projectile.EntityThrowable; import net.minecraft.init.Blocks; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.MathHelper; import net.minecraft.util.MovingObjectPosition; import net.minecraft.world.World; public class EntityBombletZeta extends EntityThrowable { public int type = 0; public EntityBombletZeta(World p_i1582_1_) { super(p_i1582_1_); this.ignoreFrustumCheck = true; } @Override public void onUpdate() { this.lastTickPosX = this.prevPosX = posX; this.lastTickPosY = this.prevPosY = posY; this.lastTickPosZ = this.prevPosZ = posZ; this.setPosition(posX + this.motionX, posY + this.motionY, posZ + this.motionZ); this.motionX *= 0.99; this.motionZ *= 0.99; this.motionY -= 0.05D; this.rotation(); if(this.worldObj.getBlock((int) this.posX, (int) this.posY, (int) this.posZ) != Blocks.air) { if(!this.worldObj.isRemote) { if(type == 0) { ExplosionVNT vnt = new ExplosionVNT(worldObj, this.posX + 0.5F, this.posY + 1.5F, this.posZ + 0.5F, 4F); vnt.setBlockAllocator(new BlockAllocatorStandard()); vnt.setBlockProcessor(new BlockProcessorStandard()); vnt.setEntityProcessor(new EntityProcessorCrossSmooth(1, 100)); vnt.setPlayerProcessor(new PlayerProcessorStandard()); vnt.setSFX(new ExplosionEffectWeapon(15, 3.5F, 1.25F)); vnt.explode(); } if(type == 1) { ExplosionVNT vnt = new ExplosionVNT(worldObj, this.posX + 0.5F, this.posY + 1.5F, this.posZ + 0.5F, 4F); vnt.setBlockAllocator(new BlockAllocatorStandard()); vnt.setBlockProcessor(new BlockProcessorStandard().withBlockEffect(new BlockMutatorFire())); vnt.setEntityProcessor(new EntityProcessorCrossSmooth(1, 100)); vnt.setPlayerProcessor(new PlayerProcessorStandard()); vnt.setSFX(new ExplosionEffectWeapon(15, 5F, 1.75F)); vnt.explode(); } if(type == 2) { worldObj.playSoundEffect((double) (posX + 0.5F), (double) (posY + 0.5F), (double) (posZ + 0.5F), "random.fizz", 5.0F, 2.6F + (rand.nextFloat() - rand.nextFloat()) * 0.8F); ExplosionChaos.spawnChlorine(worldObj, this.posX + 0.5F - motionX, this.posY + 0.5F - motionY, this.posZ + 0.5F - motionZ, 75, 2, 0); } if(type == 4) { worldObj.spawnEntityInWorld(EntityNukeExplosionMK5.statFac(worldObj, (int) (BombConfig.fatmanRadius * 1.5), posX, posY, posZ)); NBTTagCompound data = new NBTTagCompound(); data.setString("type", "muke"); if(rand.nextInt(100) == 0) data.setBoolean("balefire", true); PacketThreading.createAllAroundThreadedPacket(new AuxParticlePacketNT(data, posX, posY + 0.5, posZ), new TargetPoint(dimension, posX, posY, posZ, 250)); worldObj.playSoundEffect(posX, posY, posZ, "hbm:weapon.mukeExplosion", 15.0F, 1.0F); } this.setDead(); } } } public void rotation() { float f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(Math.atan2(this.motionY, f2) * 180.0D / Math.PI) - 90; this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } } @Override protected void onImpact(MovingObjectPosition p_70184_1_) { } @Override @SideOnly(Side.CLIENT) public boolean isInRangeToRenderDist(double distance) { return distance < 25000; } }