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src/main/java/com/hbm/blocks/network/CraneExtractor.java
88 строк
4 KB
MartinTheDragon
Improve crane I/O screwdriver logic
26 авг 2023, 22:28
Не верифицирован
26 авг 2023, 22:28
64db18a
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package com.hbm.blocks.network; import com.hbm.lib.RefStrings; import com.hbm.tileentity.network.TileEntityCraneBase; import com.hbm.tileentity.network.TileEntityCraneExtractor; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; public class CraneExtractor extends BlockCraneBase { public CraneExtractor() { super(Material.iron); } @Override public TileEntityCraneBase createNewTileEntity(World world, int meta) { return new TileEntityCraneExtractor(); } @Override @SideOnly(Side.CLIENT) public void registerBlockIcons(IIconRegister iconRegister) { super.registerBlockIcons(iconRegister); this.iconDirectional = iconRegister.registerIcon(RefStrings.MODID + ":crane_out_top"); this.iconDirectionalUp = iconRegister.registerIcon(RefStrings.MODID + ":crane_out_side_down"); this.iconDirectionalDown = iconRegister.registerIcon(RefStrings.MODID + ":crane_out_side_up"); this.iconDirectionalTurnLeft = iconRegister.registerIcon(RefStrings.MODID + ":crane_out_top_right"); this.iconDirectionalTurnRight = iconRegister.registerIcon(RefStrings.MODID + ":crane_out_top_left"); this.iconDirectionalSideLeftTurnUp = iconRegister.registerIcon(RefStrings.MODID + ":crane_out_side_up_turn_left"); this.iconDirectionalSideRightTurnUp = iconRegister.registerIcon(RefStrings.MODID + ":crane_out_side_up_turn_right"); this.iconDirectionalSideLeftTurnDown = iconRegister.registerIcon(RefStrings.MODID + ":crane_out_side_down_turn_left"); this.iconDirectionalSideRightTurnDown = iconRegister.registerIcon(RefStrings.MODID + ":crane_out_side_down_turn_right"); this.iconDirectionalSideUpTurnLeft = iconRegister.registerIcon(RefStrings.MODID + ":crane_out_side_left_turn_up"); this.iconDirectionalSideUpTurnRight = iconRegister.registerIcon(RefStrings.MODID + ":crane_out_side_right_turn_up"); this.iconDirectionalSideDownTurnLeft = iconRegister.registerIcon(RefStrings.MODID + ":crane_out_side_left_turn_down"); this.iconDirectionalSideDownTurnRight = iconRegister.registerIcon(RefStrings.MODID + ":crane_out_side_right_turn_down"); } @Override public int getRotationFromSide(IBlockAccess world, int x, int y, int z, int side) { int meta = world.getBlockMetadata(x, y, z); if(meta > 1 && side == 1) { // ok so i've been sitting around for 4-5 hours trying to come up with a // more elegant way to implement this and i have seriously no clue what // the guys at mojang did, but the uv rotation makes absolutely no sense // it's 2:30 am, please just accept this // - martin ForgeDirection leftHandDirection = getOutputSide(world, x, y, z).getRotation(getInputSide(world, x, y, z)); if (leftHandDirection == ForgeDirection.UP) { if (meta == 2) return 2; if (meta == 3) return 1; if (meta == 4) return 3; if (meta == 5) return 0; } if (leftHandDirection == ForgeDirection.DOWN) { if (meta == 2) return 1; if (meta == 3) return 2; if (meta == 4) return 0; if (meta == 5) return 3; } if(meta == 2) return 0; if(meta == 3) return 3; if(meta == 4) return 2; if(meta == 5) return 1; } return 0; } @Override public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side) { return true; } @Override public void breakBlock(World world, int x, int y, int z, Block block, int meta) { this.dropContents(world, x, y, z, block, meta, 9, 20); super.breakBlock(world, x, y, z, block, meta); } }