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Azarel
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Metro2
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Source/GameJam/GameJam.Build.cs
33 строки
894 B
Arsenii
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12 дек 2023, 21:31
12 дек 2023, 21:31
3c2092c
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// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; public class GameJam : ModuleRules { public GameJam(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "AIModule", "GameplayTasks", "NavigationSystem" }); PrivateDependencyModuleNames.AddRange(new string[] { }); // Uncomment if you are using Slate UI // PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" }); // Uncomment if you are using online features // PrivateDependencyModuleNames.Add("OnlineSubsystem"); // To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true } }