/
Alx89
/
OpenCV
Обзор
Документация
Войти
/
Alx89
/
OpenCV
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
4.x
modules/imgproc/src/intersection.cpp
358 строк
11 KB
Pierre Chatelier
Merge pull request #23690 from chacha21:rotatedRectangleIntersection_precision
30 май 2023, 17:46
Не верифицирован
30 май 2023, 17:46
93d4902
Код
Авторство
О чём код?
/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, install, // copy or use the software. // // // License Agreement // For Open Source Computer Vision Library // // Copyright (C) 2000-2008, Intel Corporation, all rights reserved. // Copyright (C) 2008-2011, Willow Garage Inc., all rights reserved. // Third party copyrights are property of their respective owners. // // @Authors // Nghia Ho, nghiaho12@yahoo.com // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistribution's of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // * Redistribution's in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation // and/or other materials provided with the distribution. // // * The name of OpenCV Foundation may not be used to endorse or promote products // derived from this software without specific prior written permission. // // This software is provided by the copyright holders and contributors "as is" and // any express or implied warranties, including, but not limited to, the implied // warranties of merchantability and fitness for a particular purpose are disclaimed. // In no event shall the OpenCV Foundation or contributors be liable for any direct, // indirect, incidental, special, exemplary, or consequential damages // (including, but not limited to, procurement of substitute goods or services; // loss of use, data, or profits; or business interruption) however caused // and on any theory of liability, whether in contract, strict liability, // or tort (including negligence or otherwise) arising in any way out of // the use of this software, even if advised of the possibility of such damage. // //M*/ #include "precomp.hpp" namespace cv { static inline bool _isOnPositiveSide(const Point2f& line_vec, const Point2f& line_pt, const Point2f& pt) { //we are interested by the cross product between the line vector (line_vec) and the line-to-pt vector (pt-line_pt) //the sign of the only non-null component of the result determining which side of the line 'pt' is on //the "positive" side meaning depends on the context usage of the current function and how line_vec and line_pt were filled return (line_vec.y*(line_pt.x-pt.x) >= line_vec.x*(line_pt.y-pt.y)); } static int _rotatedRectangleIntersection( const RotatedRect& rect1, const RotatedRect& rect2, std::vector<Point2f> &intersection ) { CV_INSTRUMENT_REGION(); Point2f vec1[4], vec2[4]; Point2f pts1[4], pts2[4]; rect1.points(pts1); rect2.points(pts2); // L2 metric float samePointEps = 1e-6f * (float)std::max(rect1.size.area(), rect2.size.area()); int ret = INTERSECT_FULL; // Specical case of rect1 == rect2 { bool same = true; for( int i = 0; i < 4; i++ ) { if( fabs(pts1[i].x - pts2[i].x) > samePointEps || (fabs(pts1[i].y - pts2[i].y) > samePointEps) ) { same = false; break; } } if(same) { intersection.resize(4); for( int i = 0; i < 4; i++ ) { intersection[i] = pts1[i]; } return INTERSECT_FULL; } } // Line vector // A line from p1 to p2 is: p1 + (p2-p1)*t, t=[0,1] for( int i = 0; i < 4; i++ ) { vec1[i].x = pts1[(i+1)%4].x - pts1[i].x; vec1[i].y = pts1[(i+1)%4].y - pts1[i].y; vec2[i].x = pts2[(i+1)%4].x - pts2[i].x; vec2[i].y = pts2[(i+1)%4].y - pts2[i].y; } //we adapt the epsilon to the smallest dimension of the rects for( int i = 0; i < 4; i++ ) { samePointEps = std::min(samePointEps, std::sqrt(vec1[i].x*vec1[i].x+vec1[i].y*vec1[i].y)); samePointEps = std::min(samePointEps, std::sqrt(vec2[i].x*vec2[i].x+vec2[i].y*vec2[i].y)); } samePointEps = std::max(1e-16f, samePointEps); // Line test - test all line combos for intersection for( int i = 0; i < 4; i++ ) { for( int j = 0; j < 4; j++ ) { // Solve for 2x2 Ax=b const float x21 = pts2[j].x - pts1[i].x; const float y21 = pts2[j].y - pts1[i].y; float vx1 = vec1[i].x; float vy1 = vec1[i].y; float vx2 = vec2[j].x; float vy2 = vec2[j].y; const float det = vx2*vy1 - vx1*vy2; if (std::abs(det) < 1e-12)//we consider accuracy around 1e-6, i.e. 1e-12 when squared continue; const float detInvScaled = 1.f/det; const float t1 = (vx2*y21 - vy2*x21)*detInvScaled; const float t2 = (vx1*y21 - vy1*x21)*detInvScaled; // This takes care of parallel lines if( cvIsInf(t1) || cvIsInf(t2) || cvIsNaN(t1) || cvIsNaN(t2) ) { continue; } if( t1 >= 0.0f && t1 <= 1.0f && t2 >= 0.0f && t2 <= 1.0f ) { const float xi = pts1[i].x + vec1[i].x*t1; const float yi = pts1[i].y + vec1[i].y*t1; intersection.push_back(Point2f(xi,yi)); } } } if( !intersection.empty() ) { ret = INTERSECT_PARTIAL; } // Check for vertices from rect1 inside recct2 for( int i = 0; i < 4; i++ ) { // We do a sign test to see which side the point lies. // If the point all lie on the same sign for all 4 sides of the rect, // then there's an intersection int posSign = 0; int negSign = 0; const Point2f& pt = pts1[i]; for( int j = 0; j < 4; j++ ) { // line equation: Ax + By + C = 0 where // A = -vec2[j].y ; B = vec2[j].x ; C = -(A * pts2[j].x + B * pts2[j].y) // check which side of the line this point is at // A*x + B*y + C <> 0 // + computation reordered for better numerical stability const bool isPositive = _isOnPositiveSide(vec2[j], pts2[j], pt); if( isPositive ) { posSign++; } else { negSign++; } } if( posSign == 4 || negSign == 4 ) { intersection.push_back(pts1[i]); } } // Reverse the check - check for vertices from rect2 inside recct1 for( int i = 0; i < 4; i++ ) { // We do a sign test to see which side the point lies. // If the point all lie on the same sign for all 4 sides of the rect, // then there's an intersection int posSign = 0; int negSign = 0; const Point2f& pt = pts2[i]; for( int j = 0; j < 4; j++ ) { // line equation: Ax + By + C = 0 where // A = -vec1[j].y ; B = vec1[j].x ; C = -(A * pts1[j].x + B * pts1[j].y) // check which side of the line this point is at // A*x + B*y + C <> 0 // + computation reordered for better numerical stability const bool isPositive = _isOnPositiveSide(vec1[j], pts1[j], pt); if( isPositive ) { posSign++; } else { negSign++; } } if( posSign == 4 || negSign == 4 ) { intersection.push_back(pts2[i]); } } int N = (int)intersection.size(); if (N == 0) { return INTERSECT_NONE; } // Get rid of duplicated points const int Nstride = N; cv::AutoBuffer<float, 100> distPt(N * N); cv::AutoBuffer<int> ptDistRemap(N); for (int i = 0; i < N; ++i) { const Point2f pt0 = intersection[i]; ptDistRemap[i] = i; for (int j = i + 1; j < N; ) { const Point2f pt1 = intersection[j]; const float d2 = normL2Sqr<float>(pt1 - pt0); if(d2 <= samePointEps) { if (j < N - 1) intersection[j] = intersection[N - 1]; N--; continue; } distPt[i*Nstride + j] = d2; ++j; } } while (N > 8) // we still have duplicate points after samePointEps threshold (eliminate closest points) { int minI = 0; int minJ = 1; float minD = distPt[1]; for (int i = 0; i < N - 1; ++i) { const float* pDist = distPt.data() + Nstride * ptDistRemap[i]; for (int j = i + 1; j < N; ++j) { const float d = pDist[ptDistRemap[j]]; if (d < minD) { minD = d; minI = i; minJ = j; } } } CV_Assert(fabs(normL2Sqr<float>(intersection[minI] - intersection[minJ]) - minD) < 1e-6); // ptDistRemap is not corrupted // drop minJ point if (minJ < N - 1) { intersection[minJ] = intersection[N - 1]; ptDistRemap[minJ] = ptDistRemap[N - 1]; } N--; } // order points for (int i = 0; i < N - 1; ++i) { Point2f diffI = intersection[i + 1] - intersection[i]; for (int j = i + 2; j < N; ++j) { Point2f diffJ = intersection[j] - intersection[i]; if (diffI.cross(diffJ) < 0) { std::swap(intersection[i + 1], intersection[j]); diffI = diffJ; } } } intersection.resize(N); return ret; } int rotatedRectangleIntersection( const RotatedRect& rect1, const RotatedRect& rect2, OutputArray intersectingRegion ) { CV_INSTRUMENT_REGION(); if (rect1.size.empty() || rect2.size.empty()) { intersectingRegion.release(); return INTERSECT_NONE; } // Shift rectangles closer to origin (0, 0) to improve the calculation of the intesection region // To do that, the average center of the rectangles is moved to the origin const Point2f averageCenter = (rect1.center + rect2.center) / 2.0f; RotatedRect shiftedRect1(rect1); RotatedRect shiftedRect2(rect2); // Move rectangles closer to origin shiftedRect1.center -= averageCenter; shiftedRect2.center -= averageCenter; std::vector <Point2f> intersection; intersection.reserve(24); const int ret = _rotatedRectangleIntersection(shiftedRect1, shiftedRect2, intersection); // If return is not None, the intersection Points are shifted back to the original position // and copied to the interesectingRegion if (ret != INTERSECT_NONE) { for (size_t i = 0; i < intersection.size(); ++i) { intersection[i] += averageCenter; } Mat(intersection).copyTo(intersectingRegion); } else { intersectingRegion.release(); } return ret; } } // end namespace