/
Alex_Ural
/
opencode
Обзор
Документация
Войти
/
Alex_Ural
/
opencode
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
dev
packages/app/src/components/debug-bar.tsx
550 строк
16 KB
Brendan Allan
feat(desktop): add focus debug toggle (#37465)
17 июл 2026, 13:09
Не верифицирован
17 июл 2026, 13:09
ba6cf38
Код
Авторство
О чём код?
import { useIsRouting, useLocation } from "@solidjs/router" import { batch, createEffect, onCleanup, onMount } from "solid-js" import { createStore } from "solid-js/store" import { makeEventListener } from "@solid-primitives/event-listener" import { Tooltip } from "@opencode-ai/ui/tooltip" import { TooltipV2 } from "@opencode-ai/ui/v2/tooltip-v2" import { useLanguage } from "@/context/language" import { usePlatform } from "@/context/platform" type Mem = Performance & { memory?: { usedJSHeapSize: number jsHeapSizeLimit: number } } type Evt = PerformanceEntry & { interactionId?: number processingStart?: number } type Shift = PerformanceEntry & { hadRecentInput: boolean value: number } type Obs = PerformanceObserverInit & { durationThreshold?: number } const span = 5000 const ms = (n?: number, d = 0) => { if (n === undefined || Number.isNaN(n)) return return `${n.toFixed(d)}ms` } const time = (n?: number) => { if (n === undefined || Number.isNaN(n)) return return `${Math.round(n)}` } const mb = (n?: number) => { if (n === undefined || Number.isNaN(n)) return const v = n / 1024 / 1024 return `${v >= 1024 ? v.toFixed(0) : v.toFixed(1)}MB` } const bad = (n: number | undefined, limit: number, low = false) => { if (n === undefined || Number.isNaN(n)) return false return low ? n < limit : n > limit } const session = (path: string) => path.includes("/session") function Cell(props: { bad?: boolean dim?: boolean inline?: boolean label: string tip: string value: string wide?: boolean }) { const content = () => ( <div classList={{ "flex min-w-0 items-center": true, "min-h-[20px] w-fit flex-row justify-start gap-1.5 px-1.5 py-0.5 text-left": !!props.inline, "justify-center text-center": !props.inline, "min-h-[42px] w-full flex-col rounded-[8px] px-0.5 py-1": !props.inline, "col-span-2": !!props.wide && !props.inline, }} > <div classList={{ "text-[10px] leading-none font-black uppercase tracking-[0.04em] opacity-70": true, }} > {props.label} </div> <div classList={{ "uppercase leading-none font-bold tabular-nums": true, "text-[11px]": !!props.inline, "text-[13px] sm:text-[14px]": !props.inline, "text-text-on-critical-base": !!props.bad, "opacity-70": !!props.dim, }} > {props.value} </div> </div> ) if (props.inline) { return ( <TooltipV2 value={props.tip} placement="top"> {content()} </TooltipV2> ) } return ( <Tooltip value={props.tip} placement="top"> {content()} </Tooltip> ) } function FocusCell(props: { active: boolean; inline?: boolean; onClick: () => void }) { const content = () => ( <button type="button" aria-label="Force focus styles on all interactive elements" aria-pressed={props.active} classList={{ "flex min-w-0 items-center font-mono uppercase hover:bg-surface-raised-base focus-visible:outline focus-visible:outline-2 focus-visible:outline-offset-[-2px] focus-visible:outline-border-focus": true, "min-h-[20px] w-fit flex-row justify-start gap-1.5 rounded px-1.5 py-0.5 text-left": !!props.inline, "min-h-[42px] w-full flex-col justify-center rounded-[8px] px-0.5 py-1 text-center": !props.inline, "bg-surface-raised-base text-text-strong": props.active, }} onClick={props.onClick} > <span class="text-[10px] leading-none font-black tracking-[0.04em] opacity-70">FOCUS</span> <span classList={{ "leading-none font-bold": true, "text-[11px]": !!props.inline, "text-[13px]": !props.inline }}> {props.active ? "ON" : "OFF"} </span> </button> ) if (props.inline) { return ( <TooltipV2 value="Force focus styles on all interactive elements" placement="top"> {content()} </TooltipV2> ) } return ( <Tooltip value="Force focus styles on all interactive elements" placement="top"> {content()} </Tooltip> ) } export function DebugBar(props: { inline?: boolean } = {}) { const language = useLanguage() const platform = usePlatform() const location = useLocation() const routing = useIsRouting() const [state, setState] = createStore({ cls: undefined as number | undefined, delay: undefined as number | undefined, fps: undefined as number | undefined, gap: undefined as number | undefined, focus: false, heap: { limit: undefined as number | undefined, used: undefined as number | undefined, }, inp: undefined as number | undefined, jank: undefined as number | undefined, long: { block: undefined as number | undefined, count: undefined as number | undefined, max: undefined as number | undefined, }, nav: { dur: undefined as number | undefined, pending: false, }, }) const na = () => language.t("debugBar.na").toUpperCase() const heap = () => (state.heap.limit ? (state.heap.used ?? 0) / state.heap.limit : undefined) const heapv = () => { const value = heap() if (value === undefined) return na() return `${Math.round(value * 100)}%` } const longv = () => (state.long.count === undefined ? na() : `${time(state.long.block) ?? na()}/${state.long.count}`) const navv = () => (state.nav.pending ? "..." : (time(state.nav.dur) ?? na())) const toggleFocus = async () => { if (!platform.setForceFocus) return const enabled = !state.focus await platform.setForceFocus(enabled) setState("focus", enabled) } onCleanup(() => { if (state.focus) void platform.setForceFocus?.(false).catch(() => undefined) }) let prev = "" let start = 0 let init = false let one = 0 let two = 0 createEffect(() => { const busy = routing() const next = `${location.pathname}${location.search}` if (!init) { init = true prev = next return } if (busy) { if (one !== 0) cancelAnimationFrame(one) if (two !== 0) cancelAnimationFrame(two) one = 0 two = 0 if (start !== 0) return start = performance.now() if (session(prev)) setState("nav", { dur: undefined, pending: true }) return } if (start === 0) { prev = next return } const at = start const from = prev start = 0 prev = next if (!(session(from) || session(next))) return if (one !== 0) cancelAnimationFrame(one) if (two !== 0) cancelAnimationFrame(two) one = requestAnimationFrame(() => { one = 0 two = requestAnimationFrame(() => { two = 0 setState("nav", { dur: performance.now() - at, pending: false }) }) }) }) onMount(() => { const obs: PerformanceObserver[] = [] const fps: Array<{ at: number; dur: number }> = [] const long: Array<{ at: number; dur: number }> = [] const seen = new Map<number | string, { at: number; delay: number; dur: number }>() let hasLong = false let poll: number | undefined let raf = 0 let last = 0 let snap = 0 const trim = (list: Array<{ at: number; dur: number }>, span: number, at: number) => { while (list[0] && at - list[0].at > span) list.shift() } const syncFrame = (at: number) => { trim(fps, span, at) const total = fps.reduce((sum, entry) => sum + entry.dur, 0) const gap = fps.reduce((max, entry) => Math.max(max, entry.dur), 0) const jank = fps.filter((entry) => entry.dur > 32).length batch(() => { setState("fps", total > 0 ? (fps.length * 1000) / total : undefined) setState("gap", gap > 0 ? gap : undefined) setState("jank", jank) }) } const syncLong = (at = performance.now()) => { if (!hasLong) return trim(long, span, at) const block = long.reduce((sum, entry) => sum + Math.max(0, entry.dur - 50), 0) const max = long.reduce((hi, entry) => Math.max(hi, entry.dur), 0) setState("long", { block, count: long.length, max }) } const syncInp = (at = performance.now()) => { for (const [key, entry] of seen) { if (at - entry.at > span) seen.delete(key) } let delay = 0 let inp = 0 for (const entry of seen.values()) { delay = Math.max(delay, entry.delay) inp = Math.max(inp, entry.dur) } batch(() => { setState("delay", delay > 0 ? delay : undefined) setState("inp", inp > 0 ? inp : undefined) }) } const syncHeap = () => { const mem = (performance as Mem).memory if (!mem) return setState("heap", { limit: mem.jsHeapSizeLimit, used: mem.usedJSHeapSize }) } const reset = () => { fps.length = 0 long.length = 0 seen.clear() last = 0 snap = 0 batch(() => { setState("fps", undefined) setState("gap", undefined) setState("jank", undefined) setState("delay", undefined) setState("inp", undefined) if (hasLong) setState("long", { block: 0, count: 0, max: 0 }) }) } const watch = (type: string, init: Obs, fn: (entries: PerformanceEntry[]) => void) => { if (typeof PerformanceObserver === "undefined") return false if (!(PerformanceObserver.supportedEntryTypes ?? []).includes(type)) return false const ob = new PerformanceObserver((list) => fn(list.getEntries())) try { ob.observe(init) obs.push(ob) return true } catch { ob.disconnect() return false } } if ( watch("layout-shift", { buffered: true, type: "layout-shift" }, (entries) => { const add = entries.reduce((sum, entry) => { const item = entry as Shift if (item.hadRecentInput) return sum return sum + item.value }, 0) if (add === 0) return setState("cls", (value) => (value ?? 0) + add) }) ) { setState("cls", 0) } if ( watch("longtask", { buffered: true, type: "longtask" }, (entries) => { const at = performance.now() long.push(...entries.map((entry) => ({ at: entry.startTime, dur: entry.duration }))) syncLong(at) }) ) { hasLong = true setState("long", { block: 0, count: 0, max: 0 }) } watch("event", { buffered: true, durationThreshold: 16, type: "event" }, (entries) => { for (const raw of entries) { const entry = raw as Evt if (entry.duration < 16) continue const key = entry.interactionId && entry.interactionId > 0 ? entry.interactionId : `${entry.name}:${Math.round(entry.startTime)}` const prev = seen.get(key) const delay = Math.max(0, (entry.processingStart ?? entry.startTime) - entry.startTime) seen.set(key, { at: entry.startTime, delay: Math.max(prev?.delay ?? 0, delay), dur: Math.max(prev?.dur ?? 0, entry.duration), }) if (seen.size <= 200) continue const first = seen.keys().next().value if (first !== undefined) seen.delete(first) } syncInp() }) const loop = (at: number) => { if (document.visibilityState !== "visible") { raf = 0 return } if (last === 0) { last = at raf = requestAnimationFrame(loop) return } fps.push({ at, dur: at - last }) last = at if (at - snap >= 250) { snap = at syncFrame(at) } raf = requestAnimationFrame(loop) } const stop = () => { if (raf !== 0) cancelAnimationFrame(raf) raf = 0 if (poll === undefined) return clearInterval(poll) poll = undefined } const start = () => { if (document.visibilityState !== "visible") return if (poll === undefined) { poll = window.setInterval(() => { syncLong() syncInp() syncHeap() }, 1000) } if (raf !== 0) return raf = requestAnimationFrame(loop) } const vis = () => { if (document.visibilityState !== "visible") { stop() return } reset() start() } syncHeap() start() makeEventListener(document, "visibilitychange", vis) onCleanup(() => { if (one !== 0) cancelAnimationFrame(one) if (two !== 0) cancelAnimationFrame(two) stop() for (const ob of obs) ob.disconnect() }) }) return ( <aside aria-label={language.t("debugBar.ariaLabel")} classList={{ "pointer-events-auto hidden overflow-hidden text-text-strong md:block": true, "mt-[-6px] w-full shrink-0 px-3 py-1": !!props.inline, "fixed bottom-3 right-3 z-50 w-[308px] max-w-[calc(100vw-1.5rem)] rounded-xl border border-border-base bg-surface-raised-stronger-non-alpha p-0.5 shadow-[var(--shadow-lg-border-base)] sm:bottom-4 sm:right-4 sm:w-[324px]": !props.inline, }} > <div classList={{ "font-mono": true, "gap-[9px]": !!props.inline, "gap-px": !props.inline, "flex w-full flex-nowrap items-center justify-start": !!props.inline, "grid-cols-5": !props.inline, grid: !props.inline, }} > <Cell label={language.t("debugBar.nav.label")} tip={language.t("debugBar.nav.tip")} value={navv()} bad={bad(state.nav.dur, 400)} dim={state.nav.dur === undefined && !state.nav.pending} inline={props.inline} /> <Cell label={language.t("debugBar.fps.label")} tip={language.t("debugBar.fps.tip")} value={state.fps === undefined ? na() : `${Math.round(state.fps)}`} bad={bad(state.fps, 50, true)} dim={state.fps === undefined} inline={props.inline} /> <Cell label={language.t("debugBar.frame.label")} tip={language.t("debugBar.frame.tip")} value={time(state.gap) ?? na()} bad={bad(state.gap, 50)} dim={state.gap === undefined} inline={props.inline} /> <Cell label={language.t("debugBar.jank.label")} tip={language.t("debugBar.jank.tip")} value={state.jank === undefined ? na() : `${state.jank}`} bad={bad(state.jank, 8)} dim={state.jank === undefined} inline={props.inline} /> <Cell label={language.t("debugBar.long.label")} tip={language.t("debugBar.long.tip", { max: ms(state.long.max) ?? na() })} value={longv()} bad={bad(state.long.block, 200)} dim={state.long.count === undefined} inline={props.inline} /> <Cell label={language.t("debugBar.delay.label")} tip={language.t("debugBar.delay.tip")} value={time(state.delay) ?? na()} bad={bad(state.delay, 100)} dim={state.delay === undefined} inline={props.inline} /> <Cell label={language.t("debugBar.inp.label")} tip={language.t("debugBar.inp.tip")} value={time(state.inp) ?? na()} bad={bad(state.inp, 200)} dim={state.inp === undefined} inline={props.inline} /> <Cell label={language.t("debugBar.cls.label")} tip={language.t("debugBar.cls.tip")} value={state.cls === undefined ? na() : state.cls.toFixed(2)} bad={bad(state.cls, 0.1)} dim={state.cls === undefined} inline={props.inline} /> <Cell label={language.t("debugBar.mem.label")} tip={ state.heap.used === undefined ? language.t("debugBar.mem.tipUnavailable") : language.t("debugBar.mem.tip", { used: mb(state.heap.used) ?? na(), limit: mb(state.heap.limit) ?? na(), }) } value={heapv()} bad={bad(heap(), 0.8)} dim={state.heap.used === undefined} inline={props.inline} wide={!platform.setForceFocus} /> {platform.setForceFocus && ( <FocusCell active={state.focus} inline={props.inline} onClick={() => void toggleFocus()} /> )} </div> </aside> ) }